It sold a lot actually, it was never going to set the world on fire. The problem is going forward, does Arms have enough hype for a sequel? I don't think so.
Was ARMS a flop or a success? | |||
| A success | 62 | 72.09% | |
| Neither a flop nor a success | 21 | 24.42% | |
| A flop | 3 | 3.49% | |
| Total: | 86 | ||
It sold a lot actually, it was never going to set the world on fire. The problem is going forward, does Arms have enough hype for a sequel? I don't think so.
The_Liquid_Laser said:
Ok, I just want to reiterate that I wouldn't call Arms a success or failure. Having said that:
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The fallacy in your logic is the assumption that the resources and personnel used in the production of these games is interchangeable with the resources spent in Mario. Which is quite untrue given Hal makes Kirby, Good Feel makes Yoshi, Retro was making Donkey Kong, etc. And rerouting all these to Mario and DK would just result in brand fatigue.
Mar1217 said:
But HAL is making Kirby games not Nintendo, so it takes no ressources for Ninty to make these. Except for the generational Smash Bros we get, Kirby is their most popular franchise, escpecially in Japan. So you're technically wrong. Same for DK since it was made by Retro. The first one on Wii sold bollocks, the 2nd one did disappoint though, but mostly because of the low userbase of the WiiU. |
Nuvendil said:
The fallacy in your logic is the assumption that the resources and personnel used in the production of these games is interchangeable with the resources spent in Mario. Which is quite untrue given Hal makes Kirby, Good Feel makes Yoshi, Retro was making Donkey Kong, etc. And rerouting all these to Mario and DK would just result in brand fatigue. |
No fallacy. The resources are essentially interchangeable. If Nintendo wanted HAL to make a 2D Mario game, for example, then HAL would make a 2D Mario game. And they would be happy to do so, because 2D Mario would make them a lot of money.
And why is brand fatigue an issue? There isn't a new 2D Mario or Donkey Kong on the Switch yet. Just a Donkey Kong port.
And of course the main thing we are talking about here is Arms, which actually is made by Nintendo proper. It was a good idea for them to try out this new IP, but since it wasn't a wild success, then their resources are better spent developing another new IP instead of Arms 2. It's about opportunity cost. Arms 2 may make them some profit, but they are better off trying to develop a new IP that will be a wild success like Splatoon was. The main goal of first party games is to move hardware since that is where the big money is.
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