Forums - Nintendo Discussion - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

Hynad said:

But you're the one who relied on ad hominem in the first place.

And then you misrepresented what I was saying and my intentions. 

VGP called you out on what you brought forth, and I cemented it by pointing out your claim about the dynamic resolution in place for Doom.

I brought the example of Uncharted 4 to illustrate a point I've been making from the get go. Which is that optimization, contrary to your belief, won't magically bring more horsepower out of the consoles. 

As for DQ XI being more advanced or not, my stance has been that the game is demanding for reasons different from Doom. And it is. More or not is irrelevent. Doom may run on an engine that's tailored made to achieve that game's needs. And it does look amazing for a game targeting and mostly achieving 60fps. Even though, despite what you tried to push, it did so by making obvious compromises. But that really isn't the point why any of this was brought up. The topic is about why the Switch release will come much later than the PS4 version. The struggle they have is due to the current versions of the UE they have that struggle to accommodate their particular needs for the game. Which makes it obvious the game is too demanding for the Switch when using the version of UE they currently have. At least in the form they want to make it for that console. 

You can keep misrepresenting my stance and intentions all you want. I've been saying the same things since my first comment about this.



No you brought ND into this because its another of your red herrings, ND have nothing to do with the entire debate in any context look at your post for a start your trying to say Doom backs your stance when it never did I flat out told you Doom has more tech running and highlighted a dynamic resolution on top of that you're now trying to say this was your point which is beyond comical, you were debunked you didn't present a single thing to back your DQXI being more demanding and now turn around to deny that's what you meant because your argument has hit rock bottom. Only reason for someone to even post what you did is if they don't understand what fps does in a game or if they just desperate to save a sinking argument which one are you here?

The whole VG thing was both you and him assuming I implied no optimisation is required and I explained to him what I meant at which point you were left by yourself again drop the perceived victim bs on being flamed because if I wanted to flame you I'd come out and directly do it, it's a common go to defence for people whose arguments have been dismantled me telling you you're out of your depth here is an observation as the's far more to FPS then what you tried to push.

Fact is your stance got debunked you argued SE only got the engine at a certain point it was pointed out Atlus did as well and have managed to show something, then you argued about them not wanting to show an inferior version it was pointed Doom and such had the same issue as more demanding games and still showed something, then you went into your DQXI is 30fps while Doom is 60fps phase it was pointed out to you that fps doesn't dictate what is more demanding and that SE went for 30fps because they saw no real benefit in 60fps in the type of game DQXI at which point you began your smiley parade like they back your argument and started making demands yet in the end you've presented sod all. You realising this began to try and twist things but your posts here make no sense in any context of the argument because Doom was used as an argument against you to begin with now you're bring ND into it as another RH when they have no relevance here as its a comparison between Doom and DQXI, that red herring is not going to fly here.

 

Warned ~ CGI

Last edited by CGI-Quality - on 16 April 2018

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Could it just be that Square’s engineers are not very good? Large numbers of their good engineers left the company a long time ago. It may be they haven’t hired quality engineers to replace them. It could also be due to shit-flip floppy designers and producers.



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Jumpin said:
Could it just be that Square’s engineers are not very good? Large numbers of their good engineers left the company a long time ago. It may be they haven’t hired quality engineers to replace them. It could also be due to shit-flip floppy designers and producers.

Maybe, but I think it's more just poor planning and managing things and thats not fault of engineers.



Miyamotoo said:
Jumpin said:
Could it just be that Square’s engineers are not very good? Large numbers of their good engineers left the company a long time ago. It may be they haven’t hired quality engineers to replace them. It could also be due to shit-flip floppy designers and producers.

Maybe, but I think it's more just poor planning and managing things and thats not fault of engineers.

Agreed.  In terms of technical skill, Square is strong as ever.

And they are using Unreal Engine 4, more or less as is, so there's not any weird customizations they've done.  The incompetence lie with Square Enix the publisher I believe, not the developers.



Nuvendil said:
Miyamotoo said:

Maybe, but I think it's more just poor planning and managing things and thats not fault of engineers.

Agreed.  In terms of technical skill, Square is strong as ever.

And they are using Unreal Engine 4, more or less as is, so there's not any weird customizations they've done.  The incompetence lie with Square Enix the publisher I believe, not the developers.

That's a producer problem, then, it sounds like.
I don't know the depth of the issues, but I do know that some of the Monolithsoft guys that came out of Square weren't the happiest. Mitsuda, who went freelance, didn't work with Square again for over 15 years. It seemed the big problematic projects were Final Fantasy 7, Xenogears, Chrono Cross, and Final Fantasy 12; and then almost everything else after that. Final Fantasy 7. Final Fantasy 7's 1 year+ delay, which seemed an eternity back then, seems minuscule today.



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PwerlvlAmy said:
My money is on that this is going to get canceled sometime next year altogether

I wouldn't doubt this is the future for the Switch version.

 

My only hope is that Switch keeps selling good and third parties improves their efforts.



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PwerlvlAmy said:
My money is on that this is going to get canceled sometime next year altogether

Why would it get cancelled?

Dragon Quest Builder came out on the Switch despite the PS4 version coming out 2 years before it.




Hynad said:
PwerlvlAmy said:
My money is on that this is going to get canceled sometime next year altogether

Why would it get cancelled?

Dragon Quest Builder came out on the Switch despite the PS4 version coming out 2 years before it.

I also don't believe it will be canceled.  But I think a lot of people  are going to be having flashbacks to the Project Cars type situations on Wii U.  A lot of games talked up for the Wii U were canceled.  Hell, the Wii U version of Project Cars was all the developers of that game would talk about for the longest time until they suddenly and unceremoniously canned it along with a tweet that basically gave the entire Wii U customer base a middle finger.  

Don't think that will happen here, Square knows money is to be made on the Switch version.  The bigger question is will they promote the release in any way shape or form or just drop it on the system silently and hope the customer base has the necessary clairvoyance to know it launched.  



Nuvendil said:
Hynad said:

Why would it get cancelled?

Dragon Quest Builder came out on the Switch despite the PS4 version coming out 2 years before it.

I also don't believe it will be canceled.  But I think a lot of people  are going to be having flashbacks to the Project Cars type situations on Wii U.  A lot of games talked up for the Wii U were canceled.  Hell, the Wii U version of Project Cars was all the developers of that game would talk about for the longest time until they suddenly and unceremoniously canned it along with a tweet that basically gave the entire Wii U customer base a middle finger.  

Don't think that will happen here, Square knows money is to be made on the Switch version.  The bigger question is will they promote the release in any way shape or form or just drop it on the system silently and hope the customer base has the necessary clairvoyance to know it launched.  

Well, they said they wanted to push Dragon Quest in the west yet its western launch is three days before Spider-Man.  I know: 'different genres', 'different audiences' and you shouldn't judge a game's sales by one week, but that's not doing the game any favors.  If that's how they treat the western PS4 release then I'm going to half-expect them to release the Switch version in the same week as like, Pokemon or something with zero fanfare.

Last edited by wombat123 - on 17 April 2018