Since we're close to GoW's launch, I think it's a great time to go back to this video:
Hirouakan commented on this thread explaining much better what I was trying to say:
"After TLoU and Uncharted, Sony appears to be directing their exclusives towards that style of gritty narrative derivative from those games. Let's face it, God of War was never a franchise about deep storytelling. It was all about combat and simple puzzle solving with some platforming in between. Kratos was just an angry dude and that was it.
Then there are games like Days Gone which could easily be mistaken for a TLoU spin-off, and all the aforementioned exclusives also show signs of this overly dark, gritty, edgy, atmosphere with a heavy focus on dramatic and "deep" storytelling. I'm not saying these elements are bad, but does every future first party really need to pursue that?
Like was mentioned here, the Marvel movies are a good example. Though they have different settings like Guardians of the Galaxy with its crazy sci-fi, Thor with its Nordic mythology fantasy, and Captain America's political action movie, Black Panther with it's utopic and tribal drama, etc, they all feel the same because of a number of tried-and-true elements that are applied to every single movie. Yes, it's cohesive because they're movies from the same publisher, but it feels tiresome after a while. That's why Logan and Deadpool felt so fresh in comparison. Though they're Marvel movies, being honed by Fox made it easier to ignore the MCU formula and try different things."
Last edited by Lucca - on 25 March 2018