| davygee said: The thing is, there is no point in MS having a handheld that predominately gets ports from PC and 360 versions of games. This is where the PSP went wrong initially. You cannot compete with a home console at the same game. Also, cost is a big issue. The unit probably needs to come in around £150 or under $200 when it's released. It doesn't matter what it does, just look at the PSP, it's so versatile are doing loads of functions, but the cost was a big problem and having to compete with a dedicated games handheld with the DS, this is where it lost out on sales over the last year. The Xbox handheld would need to have a slew of dedicated titles; can MS dedicate the time and costs to do this in a unknown market. Also, they will probably try and release it nearer the end of the PSP's and DS's lifespan, which IMHO would be around 2009/2010 to get in there before the DS Advance and the PSP2 is released, but I reckon the cost would be huge. Whereas the next PSP or PSP2 would only need to be slightly more powerful and incorporate another analogue as well as a larger integrated memory allocation as well as a much better battery life and quicker UMD drive. The DS Advance will probably be, better graphically, but will look similar to the DS at the moment. And both will be backward compatible. Whereas the Xbox Handheld would have to start from scratch. It will undoubtably come last in the next generation of handheld wars and probably by far. |
You may very well be correct but I think they have a better shot at the handheld market than they ever did with the home console. The handheld market is generally raw in comparison. Their competition is DS & PSP both of which have very few games (relative to home consoles) with the DS having a big advantage due to compatibility with the GBA. On home consoles we had a PS2 with a crapload of games, and PS1 as support as well as established big names such as Sega and Nintendo to deal with. Catching up to handhelds should much easier to do since the games are cheaper and faster to produce. The PSP especially, is very raw since its library is particulary lacking. I think the longer they wait, the harder it will become since it gives the PSP more time to establish itself like the PS2. But yes i agree. The portable needs to be in the sub $200 range, and they need to have really good games available at launch. They have deep pockets so I wont put anything past them.









