Pemalite said:
Nuvendil said:
There will not be a Switch that can't switch.
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How do you know? Have you visited the future?
The 3DS didn't have 3D. The Gameboy Advance had a revision that was a clam-shell design. The 2DS wasn't a clam-shell design.
There is zero physical reason why there can't be a "Switch that doesn't Switch" except that you disagree with the concept. And that means you don't have an argument.
Nuvendil said:
Also, enlarging or shrinking the unit is almost certainly out of the question. It would lead to Joycon incompatibility.
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Who cares? With the Nintendo DSi, Nintendo abolished the Gameboy Advance Slot, which actually BROKE compatibility between some DS games/accessories.
Besides. You can enlarge the screen and retain Joycon functionality, it doesn't have to fit flush with the screen you know, Nintendo does have Engineers which are intelligent.
Nuvendil said:
Also, the problem with the SP design is that it would cost the system two inputs since circle pads, by their very design, cannot be clickable. Which would cause game compatibility issues.
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Why should it be any different than the current Switch? Please. Enlighten me.
Nuvendil said:
The whole entire point of the Switch's existence is bridging home console and handheld gaming. And it has been a big success on that foundation. Dropping that would be foolish.
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No one is saying to "drop it". - You can have variations of a platform that cater to different demographics/needs/wants/desires and you know... Sell even more units and stuff? I mean. Nintendo did it with the 3DS.. They released the 2DS, then the New 3DS XL, then the New 2DS XL and so on.
People are all different and want different things, sorry to break it to you... But other peoples needs/wants/desires can and will deviate from your own.
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Just call it a very unbold prediction. Imho, it wouldn't make sense when looking at their current strategy.
A Switch that doesn't Switch wouldn't be like a 2DS. It would be like a 3DS with one screen. It would be a fundamental alteration to its core design concept. 3D was a neat feature slapped onto a DS successor, one Nintendo stopped trying to sell as "a big deal" very quickly. It's the DS part - dual screen gaming - that was the core, foundational design principle of the DS line.
No it doesn't *have* to fit flush. And the screen could be bigger. It would look ugly and clunky and make dock significantly larger, reducd the practicality of portability, necessitate a whole new line of game cases, and make the unit less comfortable to hold in handheld but you *could*. Or they could stick to the current form factor and focus on eliminating bezels and upping resolution. And dropping that slot reduced manufacturing costs. What you propose would do the *opposite*.
I was referring to the SP design in the OP, which showed circle pads in place of analogue sticks. which is the easiest way to have a fairly compact clamshell. And circle pads cannot click. Therefore, two lost inputs used in many games.
And my point was they have the whole Switch brand firmly built around one, single principle: it can switch between handheld and home console. I doubt they will deviate from that and looking at current sales it seems foolish to do so. And again, the variants of the DS and 3DS never fundamentally altered their core design.
And I wouldn't mind the existence of these. I'm just pointing out that they are unlikely to happen. I can see a Switch Pro and a basic revision that's basically the current one with perhaps a higher quality screen (gorrilla glass), a better dock to reduce scratches, increased internal storage, and better battery life. But doubt we'll see anything beyond those.