mZuzek said:
At 60fps? |
yea, but not stable. 50-60fps
The Nintendo Switch hardware is... | |||
| A big leap over 7th gen | 71 | 40.11% | |
| A minor leap over 7th gen | 72 | 40.68% | |
| About the same as 7th gen | 24 | 13.56% | |
| Actually WORSE than last gen | 10 | 5.65% | |
| Total: | 177 | ||
mZuzek said:
At 60fps? |
yea, but not stable. 50-60fps
quickrick said:
Do we really know how much ram mario uses? not every game is gonna max the system specs, unless it's very ambitious technically, and mario doesn't really look it, zelda to me on wiiu is technically more ambitious then mario IMO, there are games on ps4, and xb1 that only probably only use 1GB, when they 8gb, we just don't know, if i were a betting ma, i would bet mario can run on 360/ps3 at 600p, with a great port job. |
As a major exclusive built for a system with 3GB of RAM available to games, it stands to reason that at some points at least Mario uses most of this pool, putting it way over the limit of what PS3 and 360 have to offer. Then there's the matter of Mario running on a GPU with 9-10 years of technological advancement over the Xenos/RSX chips in PS3/360; a lot of improvements were made to GPU technology between 2005/2006 and 2015. A drop in pixel count alone isn't going to magically allow systems from 2005/2006 with under 500MB of RAM to keep up with hardware from 2015 with 3GB of RAM.
curl-6 said:
As a major exclusive built for a system with 3GB of RAM available to games, it stands to reason that at some points at least Mario uses most of this pool, putting it way over the limit of what PS3 and 360 have to offer. Then there's the matter of Mario running on a GPU with 9-10 years of technological advancement over the Xenos/RSX chips in PS3/360; a lot of improvements were made to GPU technology between 2005/2006 and 2015. A drop in pixel count alone isn't going to magically allow systems from 2005/2006 with under 500MB of RAM to keep up with hardware from 2015 with 3GB of RAM. |
I can see your point with doom here, but really mario looks last gen, if it was 720p/30fps uncharted 3 would easily be the technically more impressive title, well agree to disagree.
All I can day it is the most powerful Nintendo Home console and handheld. Only owned PS2 and PC that is no from Nintendo.
Comparing Rocket league to PC...... does not look that great (obviously). Still playable but when you have side by side..... you can see the difference.
Pocky Lover Boy!

quickrick said:
I can see your point with doom here, but really mario looks last gen, if it was 720p/30fps uncharted 3 would easily be the technically more impressive title, well agree to disagree. |
Well there's a few factors to consider there; context for example; Uncharted 2 was one of the best looking games on the planet when it came out, so naturally we tend to remember it as looking absolutely amazing, while Mario was a pretty game but hardly cutting edge when it came out last year. There's also a tendency for us to be more impressed by games that do an admirable job at emulating realism than by games that set out to be cartoonish.
For example, Ratchet and Clank on PS4 is a more technically advanced game than The Last of Us/God of War Ascension/GTA5/Uncharted 3 on PS3, but the latter titles are generally considered more impressive because they were closer to the cutting edge of photorealism in their time.
I guess we will just have to agree to disagree on this.
From a visual perspective Switch is definitively superior to last gen HD twins but as for how much needs to be quantified but it's biggest advantage in the visual enhancing qualities are it's graphical hardware features like conservative rasterization, primitive dispatch ordered pixel shaders and target independent multisampling rather than it's raw specs throughput ...
People talk about graphics capabilities too much and they forget that games are INTERACTIVE experiences so aspects such as game logic, about how hardware features enhance the game design or even audio processing too gets pushed aside very often ...
curl-6 said:
Well there's a few factors to consider there; context for example; Uncharted 2 was one of the best looking games on the planet when it came out, so naturally we tend to remember it as looking absolutely amazing, while Mario was a pretty game but hardly cutting edge when it came out last year. There's also a tendency for us to be more impressed by games that do an admirable job at emulating realism than by games that set out to be cartoonish. For example, Ratchet and Clank on PS4 is a more technically advanced game than The Last of Us/God of War Ascension/GTA5/Uncharted 3 on PS3, but the latter titles are generally considered more impressive because they were closer to the cutting edge of photorealism in their time. I guess we will just have to agree to disagree on this. |
I was talking uncharted 3.
quickrick said:
I was talking uncharted 3. |
I would say the same line of reasoning applies to Uncharted 3, as it too was one of the best looking games out there in its day.
I think its rather subjective based on the game. The screenshots of skyrim and doom, its way behind the Ps4 and Xbos One, and struggles to hold up against the 7th Gen consoles.
However, those are games that invest more in high-end graphics. Nintendo staples such as Mario and Zelda hold up much better, and really are a step above above the 7th Gen, even if that is mostly due to their art style.
Shiken said:
Ok so I was off on res, however my point still stands.
You can bring up optimizations of the engine all you want, fact is that the PS360 cannot handle the special edition modifications of the game, but the Switch can and at a MUCH more stable framerate.
Yes it is below the PS4 special edition, but a large leap above the PS360. Much more than "optimization" contributed to that fact. |
Yes, more ram, which is a given considering you're comparing consoles released over ten years apart.
The fact that it looks on par with and runs the same as the xbox 360 version, despite being 12 years older than the switch, illustrates that, given that the switch has SIX TIMES more memory, and benefits from an architecture over a decade newer.
As for writing off optimization?, you can't.
Compare games released at launch versus games released using the same engine in the last years of a consoles generation, the improvements, both visually and in performance is always rather striking, given that Bethesda (or Bugthesda), have been consistently working on Skyrims engine since it's release in 2011 (7 years 2 months ago), is obviously going to produce significant improvements in framerate stability and optimization, so comparing an initial release with a release 7 years later is redundant.
PS3/XB360 could run the special edition if they had more memory, lack of free memory and them being last gen platforms (significantly so) is the only reason they didnt receive that version, and to claim otherwise is completely wrong.