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quickrick said:
curl-6 said:

As a major exclusive built for a system with 3GB of RAM available to games, it stands to reason that at some points at least Mario uses most of this pool, putting it way over the limit of what PS3 and 360 have to offer. Then there's the matter of Mario running on a GPU with 9-10 years of technological advancement over the Xenos/RSX chips in PS3/360; a lot of improvements were made to GPU technology between 2005/2006 and 2015. A drop in pixel count alone isn't going to magically allow systems from 2005/2006 with under 500MB of RAM to keep up with hardware from 2015 with 3GB of RAM.

I can see your point with doom here, but really mario looks last gen, if it was 720p/30fps uncharted 3 would easily  be the technically more impressive title,  well agree to disagree.     

Well there's a few factors to consider there; context for example; Uncharted 2 was one of the best looking games on the planet when it came out, so naturally we tend to remember it as looking absolutely amazing, while Mario was a pretty game but hardly cutting edge when it came out last year. There's also a tendency for us to be more impressed by games that do an admirable job at emulating realism than by games that set out to be cartoonish.

For example, Ratchet and Clank on PS4 is a more technically advanced game than The Last of Us/God of War Ascension/GTA5/Uncharted 3 on PS3, but the latter titles are generally considered more impressive because they were closer to the cutting edge of photorealism in their time.

I guess we will just have to agree to disagree on this.