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quickrick said:
curl-6 said:

Going from 3GB of RAM to less than 500 MB requires downgrades, big downgrades, there's just no way around that. A x6 difference is too big to be surmounted without drastic cutbacks. At the end of the day, GTA 5 runs on a 2005 GPU and less than 500MB of RAM, while Mario Odyssey is built for a 2015 GPU and 3GB of RAM.

Do we really know how much ram mario uses? not every game is gonna  max the system specs, unless it's very ambitious technically, and mario doesn't really look it, zelda to me on wiiu is technically more ambitious then mario IMO, there are games on ps4, and xb1 that only probably only use 1GB, when they 8gb, we just don't know, if i were a betting ma, i would bet mario can run on 360/ps3 at 600p, with a great port job.

As a major exclusive built for a system with 3GB of RAM available to games, it stands to reason that at some points at least Mario uses most of this pool, putting it way over the limit of what PS3 and 360 have to offer. Then there's the matter of Mario running on a GPU with 9-10 years of technological advancement over the Xenos/RSX chips in PS3/360; a lot of improvements were made to GPU technology between 2005/2006 and 2015. A drop in pixel count alone isn't going to magically allow systems from 2005/2006 with under 500MB of RAM to keep up with hardware from 2015 with 3GB of RAM.