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Shiken said:
NATO said:

Yeah but see you're comparing a release done on ps3 when the game was first launched, versus a version of the engine that's undergone countless releases and optimizations since, so like I said, it depends how you look at it and which games, it's not simply a case of "x version versus y"

Hell look at the difference between day 1 and the 2.01 patch: https://www.youtube.com/watch?v=k59oIfotq1w

And that 2.01 patch video is for a build that is now 7 years old.

And then, we have the difference between xbox 360 and ps3: https://www.youtube.com/watch?v=QuOBSSabBU0

The xbox 360 had a very stable framerate and much cleaner, less blurry graphics.

And as for that 1080p claim?

DF themselves saying 900p : https://youtu.be/qqR58L9oEOc?t=159

"Among the most obvious changes between the Nintendo Switch version and the PlayStation 4 edition of Skyrim is the game's running resolution: in docked mode, Skyrim seems to be running at a steady 900p resolution. Undocked, however, Skyrim dynamically scales the resolution, doing its best to keep the game running around 720p but occasionally dipping down to around 896x720."

Ok so I was off on res, however my point still stands.

 

You can bring up optimizations of the engine all you want, fact is that the PS360 cannot handle the special edition modifications of the game, but the Switch can and at a MUCH more stable framerate.

 

Yes it is below the PS4 special edition, but a large leap above the PS360.  Much more than "optimization" contributed to that fact.

Yes, more ram, which is a given considering you're comparing consoles released over ten years apart.

The fact that it looks on par with and runs the same as the xbox 360 version, despite being 12 years older than the switch, illustrates that, given that the switch has SIX TIMES more memory, and benefits from an architecture over a decade newer.

As for writing off optimization?, you can't.

Compare games released at launch versus games released using the same engine in the last years of a consoles generation, the improvements, both visually and in performance is always rather striking, given that Bethesda (or Bugthesda), have been consistently working on Skyrims engine since it's release in 2011 (7 years 2 months ago), is obviously going to produce significant improvements in framerate stability and optimization, so comparing an initial release with a release 7 years later is redundant.

PS3/XB360 could run the special edition if they had more memory, lack of free memory and them being last gen platforms (significantly so) is the only reason they didnt receive that version, and to claim otherwise is completely wrong.