taus90 said:
NOT irrelevant, because ps4 has GCN cores doesnt mean it can only run on GCN architecture, never in my 2 years of coding on PS4 had anybody told me and my team to stick to basic GCN architecture we havent even touched it, GCN is one of the option for people who wanna port their games with ease.. but writing own instruction set and frame work is far more rewarding and completely dwarf what we are able to achieve on PC with similar kind of hardware, the only complaint we have is that, of CPU grunt to save some frame budget. AGAIN Just in lay man term what a custom architecture can do is you have to look at PSvita with off the shelf SoC compared that to similar or more powerful hardware. Now I m not saying PS4 level of graphics is possible the difference will be similar to what PS3 and Psvita had. Which in my opinion will be far better than what switch is delivering right now.
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Again - irrelevant.
Whatever you can do on PS4s GPU you would be able to do on hypotetical PS4 Portable's GPU. He proposed 2700u - I told him to check GFX Bench for 7850 vs 2700u (cause when it comes to specs, PS4s GPU is around 7850). Again, one PC part vs another PC part, with all the drawbacks. Not a PC part vs PS4.
Comprehend?