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Forums - Gaming - How long until a ps4 level $400 hybrid is possible?

Pemalite said:
Mr Puggsly said:

LA Noire visual improvements but again, slow down and frame dips. I find that odd for a much more powerful machine.

Just because you find it odd, doesn't mean it cannot occur, that would be a logical fallacy otherwise to assert such a position.

Mr Puggsly said:

For example, BF4 on 7th gen looks arguably better than Doom. Granted that was a game actually built for 7th gen in mind. Doom on Switch resembles what a 7th gen release might have been.

No.
Doom on Switch is using far more intensive and impressive effects than Battlefield 4 on 7th gen.
Physics based particle effects with lighting and shadowing is great.

Mr Puggsly said:

First year X1 games were much more impressive. I mean BF4 looks great and showed a massive improvement over last gen, Ryse is still gorgeous, Forza 5 still has impressive assets with 1080p/60 fps. Wolfestein: New Order looks good and locked at 60 fps. I believe games like Destiny, Sunset Overdrive, and Forza Horizon 2 may fall in year one as well. So there was some technically impressive year one content.

Ryse was a linear experience that ran at 26-28fps in places with dips into the teens. It also didn't even achieve a 1920x1080 resolution, but was 1600x900.
It was also an average game as far as fun goes.
Now the effects employed were pretty good, but you would also expect nothing less from a Crytek game, running on CryEngine with a decent budget.

But if we were to throw out something like... Dead Rising 4 however... It looked like shit. Doom on Switch is a big step up over that.

Sunset Overdrive whilst a very enjoyable game with lots of character... Wasn't a graphics powerhouse... And could have benefited from 60fps.
It does make up for that with some great animation work and some great art assets though, this is actually probably my favorite Xbox One exclusive.

Destiny and Forza Horizon 2 was also on Xbox 360... And thus could also run perfectly fine on Switch... I wouldn't say they were technically impressive, in Forza's case they opted to rely on allot of baked rather than dynamic details, mostly that's the Xbox 360 being at fault as it lacks the hardware to do allot of dynamic details.


Mr Puggsly said:

Switch in comparison, in practice, looks like a more polished 7th gen era. Meanwhile Doom looks like 7th gen.

The best comparisons you can use are with games that are available on all platforms, otherwise you enter the realm of subjectivity, especially if you don't have an intimate understanding of the rendering pipelines being employed by these games.

Switch is a step up over 7th gen, especially when you start building games for the hardware feature set, at the moment... Only Doom meets that criteria as far as I know because the likes of Skyrim and LA Noire' aren't going to do it as they are using a 7th gen rendering pipeline. (Aka. Some fixed function, SM3.0 tops.)


Again, Im willing to consider LA Noire is not well optimized. Atleast on the CPU side. But its also not really 1080p like some claim.

Doom has better effects, while BF4 has larger more detailed enviornments, higher resolution, just more happening in general. Honestly, I didnt find Doom technically impressive but has nice assets and art direction.

Your thoughts on Ryse as a game are not important. The point is it was a great looking game for a year one game, still looks good. Also, not being 1080p is par for the course given the specs. Some of the dips were addressed in patches and were just in some spots. I bet a dynamic resolution would have really helped that game perform better and look sharper in low stress areas.

I think you mean Dead Rising 3, not 4. Not a great looking game per se, but I didnt mention it. I'm pointing out the 1st year games that do look good. I disagree though, Dead Rising 3 has higher quality assets than Doom on Switch, better textures, higher resolution, etc. Apples and oranges though.

Again, Im pointing out impressive looking year one games. Sunset Overdrive deserves a mention and it still looks good.

Destiny was designed to scale well. With that said, it does look good for that hardware but not nearly as polished as 8th gen.

Heh, FH2 on 360 is not the same game per se. The 360 version was built on the 7th gen Forza engine, while the X1 version was built on the new engine used in Forza 5. Its actually kinda interesting, they basically rebuilt the game on the old engine instead porting the game. Kinda like how Dead Rising was ported to Wii, but not as poorly. So the 360 version has different cars, the world has some differences and less open areas to explore, tracks vary due to world differences, no dynamic weather like rain, etc. They did a good job, its an impressive 360 game, but not really same game. Forza Horizon games have day/night cycles, but the shadows moving can be kinda jarring. Look up some DF videos if youre curious.



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Mr Puggsly said:
Miyamotoo said:

I was prety clear, but again, Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results. La Noire on PS3 was basically handheld like exclusive game, engine is made so it can use most of PS3 specifik CPU, hole game is used so it can use most of very specifik PS3 CPU, so porting game like that on totally different architecture will not gave you best results, espacily when we talking about multipaltform port, not from ground made game specifkly just for Switch hardware on mind, DF confirmed that. That's reason why La Noire is only game where Switch has some shortcomings compared to PS3 version of some game. Fact is that PS3 version of La Noire game works better than Xbox 360 version of game (DF wrote that PS3 version of game was definitive version back than), also its fact that PS3 and Xbox360 have much more similar architecture and Rocksteady already released plenty of games before La Noire on Xbox 360 so they had much stronger optimisation in any case compared to Switch where this it their first game. And no, Switch version of game is not struggling, it actually has more improvement over PS3 version of game than drawbacks.

Its not only point about GPU difference, we also talking about 8x more RAM memory, much more efficient CPU and overall incomparible more modern tech/architecture with support for all modern engines, tools, APIs...all that gave quite difrence compared to PS3/360 hardware, Switch hardware is somewhere betwine PS3/360 and XB1. Doom is Switchs 1st year game, just look how PS3/360 first year games looked, and I dont agree that Doom looks like last gen game.

When you have console that runs game from 720p (PS3/360 version of games) to 1080p with better visuals or better frame rate, it's obvious we don't talking only about more polish. Not to mentine that most people are comparing best looking PS3/360 games with Switchs 1st year games, first years PS3/360 games looked like shit compared to later games.

Again, the game runs fine on 360's inferior CPU, even better in some instances. So even if it was built for PS3, a superior CPU should be able to brute force that issue. So either it was poorly optimized for Switch or there is a optimization problem.LA Noire visual improvements but again, slow down and frame dips. I find that odd for a much more powerful machine.

In my humble opinion, 7th gen consoles have shooters that are more impressive than Doom on Switch. For example, BF4 on 7th gen looks arguably better than Doom. Granted that was a game actually built for 7th gen in mind. Doom on Switch resembles what a 7th gen release might have been.

 

First year 7th gen games indeed look like shit.

First year X1 games were much more impressive. I mean BF4 looks great and showed a massive improvement over last gen, Ryse is still gorgeous, Forza 5 still has impressive assets with 1080p/60 fps. Wolfestein: New Order looks good and locked at 60 fps. I believe games like Destiny, Sunset Overdrive, and Forza Horizon 2 may fall in year one as well. So there was some technically impressive year one content.

PS4 launched with Killzone: SF, it still looks great. It also has some of the same X1 content I mentioned.

Switch in comparison, in practice, looks like a more polished 7th gen era. Meanwhile Doom looks like 7th gen.

No, it doesn't run fine on Xbox 360 also, it doesn't run fine even on PS3, but DF itself said that PS3 version was definitive version of game. But you keep ignoring fact that Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results. PS3/360 definatly had better optimisation, like I wrote before Rockstar released LA Noire on PS3/360 they already were working several years on PS3/360 hardware and released couple games already, also they have similar architecture, while this is of their 1st year Switch game and totally different architecture. So with all that on mind there is nothing beacuse its obvious with port like that you want have best results.

Doom has much more modern effects than BF4 on PS3/360.

 

There were some good looking games (Switch have them also), but you do realise that most of 1st year XB1 games were 720-900p games especially when we talk about 3rd party games!?

Killzone: SF looks great, but how much better look games like Uncharted 4 or Horizon Zero Dawn!?

Switch also has some great looking games in 1st year, for instance ARMS and Mario Rabbids are great looking game also, but of course that difference will be smaller compared to XB1/PS4 when Switch noticeable weaker than those consoles. Like I wrote, when you have console that runs game from 720p (PS3/360 version of games) to 1080p with better visuals or better frame rate, it's obvious we don't talking only about more polish, we talking about noticeable or solid difrence, not about just more polished games.



Kerotan said:

I believe Sony will be looking into a ps4 portable in the next few years. How long is it likely before they could sell a ps4 portable hybrid for around $400?

 

How much would it currently cost if possible? Any experts in this field I want your thoughts! 

It's possible right now, all it takes is to put the extra processing power in the dock. I don't expect Sony to do that though, portables are not really their market, I would have hoped that Nintendo would have done that with the Switch, you know for those who care to have a TRUE hybrid that has real console power when used in docked mode.

Now if you mean all the power inside the portable part of the system then not for a long time. So much power would make the thing heat up way too much with current technology. The Switch despite its weakness of power (from a home system point of view) is already powerful enough to heat up fairly strong from what I hear so don't expect PS4 Pro power in a portable any time soon.



Kerotan said:
The_Liquid_Laser said:

I am fairly certain they can already do it for $400 or less.  (Haven't read through most of this thread, but so I apologize is someone already brought this up.)  Here are some relevant points:

- Switch costs more because of the joy-cons and particularly the HD rumble.  Also, cost of manufacturing a Switch is $257.  Downgrade the rumble from HD to normal and it is still not a loss even at $250.

- Making hardware is Sony's specialty.  That means they could make the same hardware as Microsoft or Nintendo and it will cost them less in manufacturing costs.  This specialty combined with my next point is what drove Sega out of the console market.

- Sony has no reservations about selling their hardware at a loss.  The infamous PS3 that had its $600 price at launch actually cost them $840 to make.

- Handhelds can run at a lower resolution and still give the exact same experience as a larger TV screen.  I mean think about it; 720p resolution on a 6" screen is actually better than 1080p on 40"+ screen.  I can say from personal experience that I have gotten framerate drops in Breath of the Wild docked, but have had no problems undocked.  Undocked is technically less powerful when you measure what the processor is doing, but the experience to the player is better.  A PS4 handheld does not technically have to be as powerful as a home PS4 to give the same experience.


So, assuming that Sony already had the design ready, they could put out a $400 PS4 pretty easily.  If there is any sticking point at all, it would be the battery.  That is why the processor/resolution is less powerful undocked on the Switch, and even doing this it still goes through its battery quickly.  I mean Sony, could still put out a powerful console with a really low battery life, but that would doom their system.  One factor that always helped Nintendo in the handheld market is that their consoles always had a much better battery life even though their competitors had a more powerful system.   

Yeah but would it be 100% backwards compatible with all ps4 software? Digital only. 

I think you are right.  It would either be digital or they would have to come up with a new format like cartridges (which I think Sony is loathe to do).  They could technically use disks, but then the device would be even bigger than the Switch.



The_Liquid_Laser said:


- Making hardware is Sony's specialty.  That means they could make the same hardware as Microsoft or Nintendo and it will cost them less in manufacturing costs.  This specialty combined with my next point is what drove Sega out of the console market.

Making hardware is Foxconn's specialty. Why exactly shoud they give Sony better prices than Microsoft or Nintendo for the same hardware?



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Conina said:
The_Liquid_Laser said:


- Making hardware is Sony's specialty.  That means they could make the same hardware as Microsoft or Nintendo and it will cost them less in manufacturing costs.  This specialty combined with my next point is what drove Sega out of the console market.

Making hardware is Foxconn's specialty. Why exactly shoud they give Sony better prices than Microsoft or Nintendo for the same hardware?


If you can figure out why the people in this video are clapping, then you will know the answer to your question.



The_Liquid_Laser said:
Conina said:

Making hardware is Foxconn's specialty. Why exactly shoud they give Sony better prices than Microsoft or Nintendo for the same hardware?


If you can figure out why the people in this video are clapping, then you will know the answer to your question.

Sorry, the retail price doesn't tell us anything about their manufacturing costs.



Conina said:
The_Liquid_Laser said:


If you can figure out why the people in this video are clapping, then you will know the answer to your question.

Sorry, the retail price doesn't tell us anything about their manufacturing costs.

The retail price is what this entire thread is about.  Sony would have no problems getting to a $400 price point for a hybrid.  That is my point.



The_Liquid_Laser said:
Conina said:

Sorry, the retail price doesn't tell us anything about their manufacturing costs.

The retail price is what this entire thread is about.  Sony would have no problems getting to a $400 price point for a hybrid.  That is my point.

Your points were that the same hardware will cost Sony less than Microsoft or Nintendo in manufacturing costs AND that Sony has no reservations about selling their hardware at a loss.

I agree to the second point but not to the first point.



Conina said:
The_Liquid_Laser said:

The retail price is what this entire thread is about.  Sony would have no problems getting to a $400 price point for a hybrid.  That is my point.

Your points were that the same hardware will cost Sony less than Microsoft or Nintendo in manufacturing costs AND that Sony has no reservations about selling their hardware at a loss.

I agree to the second point but not to the first point.

Ok, I am going to explain this the best I can and hope you are asking sincerely.  (Some people like to argue for the sake of arguing, and I am not really down with that.)

Sony is an electronics giant, and they have a huge vertical monopoly.  This means that they own certain things that give them an advantage.  For example they own the Blue Ray format which means they can make anything with a Blue Ray drive cheaper than any other company.  In fact, they own so much, I could not even begin to tell you everything they own.  (That is why arguing the details of stuff like this is kind of dumb.)

It should not be surprising that large corporations like the big 3 console makers have resources, capital, that give them advantages.  Sony has the most advantages with hardware.  Microsoft has the most advantages with making software like an online service or operating system.  Nintendo has the most advantages with pairing unique hardware with their games.  This really just has to do with understanding how capitalism, and specifically capital, works.

So if you were asking sincerely, then this is the best answer I can give.  If you want to argue this stuff, then I'm done, because that is not why I'm here.  Some people on the internet can argue that the Sun is blue, and of course you cannot really argue with someone like that.  I hope you are not one of those people.

Last edited by The_Liquid_Laser - on 31 January 2018