By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - 2017 was solid year for Xbox One sales in spite of exclusvies.

Kay860 said:
Jigsawx1 said:

But the WiiU had the same games and was a disaster for nintendo. i think the marketing for switch was much better and the point that you can play on sofa during your girlfriend is watching tv is the biggest improvement and thats the reason why it is selling good.

The Wii U was a disaster, yes. But the exclusives that came out for it were flying off the shelves. Some people did go out to buy Wii U for those exclusives (not many but there were people like myself). We cant deny that exclusive dont sell consoles, main purpose of owning multiple consoles is so that you can play games that you cant get on the other.

Exactly. I was trying to hold out on getting the Wii U because of a massive amount of droughts due to no mulitplats. The exclusives were good, but I knew it wouldnt be supported for much longer.  Once I got the switch and found out about Mario Kart 8 coming I knew this new console would pick up the pieces because Nintendo would port old wii u games. The switch is everything and the perfect companion to my PS4 (which my Xbox One used to be). Exclusives are value propositions to entice you buy a console. Once you lose the value proposition, the hold you have over the consumer will dissipate unless you have something else another platform doesn't possess. This is where secondary features like online and ui come in. Exclusive games are primary value propositions.

Last edited by S.T.A.G.E. - on 18 January 2018

Around the Network
Mr Puggsly said:

Even with countless notable games on 360, the PS3 screw up helped 360 more than anything.


I wasn't disagreeing with that, there were a ton of factors that allowed the Xbox 360 to thrive as well as it did.

Still. It is hard to argue with the evidence I presented that an exclusive game can shift consoles and did shift consoles for the Xbox 360... A luxury the Xbox One hasn't had yet.


Mr Puggsly said:

Well we were discussing that billion dollar boast in gaming for Xbox One. The Mojang purchase isnt really an Xbox investment. Minecraft is what they were after, a multiplat game that has been ported to other platforms post purchase. Even the Story games have been multiplat. That purchase was also bigger than the billion they boasted about.

We were talking about Microsoft's investment in gaming in general.
Microsoft purchasing Mojang is an investment by Microsoft into gaming, to call it otherwise is nonsensical.


Mr Puggsly said:

Lionhead was inefficient it seems to me. I played the Fable trilogy and want more. But the XBLA game was mediocre, Fable Anniversary was disappointing and unpolished, I actually liked the Kinect game but it did poor critically. Then Fable Legends was apparently an expensive and boring disaster. Whatever IPs they want to use can be done by another studio.

That is because they were inefficient. It felt to me that they never really had the freedom they should have had to really shine and actually make games outside of the Fable universe, I would have loved to have seen a return to Black and White, it could have made an excellent Kinect game.

Fable Anniversary was a remake in the Unreal Engine 3, the art style of Fable 1 was already pretty good, so in my opinion... The visual jump wasn't as radical as say... Halo: CE to Halo CE: Anniversary.

...But all told... They did make some of my favorite games of all time and I would have loved for them to have stuck around.

With the Fable 4 rumors floating around though, I am interested to see how another studio takes on the Intellectual Property.

Mr Puggsly said:

I don't like to see people fired but it seems like all the studios shutting down just led to more studios or more work for 3rd parties. I mean MS felt they didnt need Ensemble and now Sega owned studios do that work. Meanwhile Playground has former PGR developers. So I don't necessarily see a problem really and these studios can work for anyone if the relationship ends. I imagine all these studios have ideas for games as well simply waiting to be funded.

 I would rather see the studio's spun off into independent entities rather than shut down completely.

The closure of Ensembles meant that a TON of talent ended up going elsewhere... Like Robot Entertainment.
The closure of Lionhead meant that some talent ended up in Microsoft's competitors hands, aka. Sony.


Mr Puggsly said:

Again, you knew what X1X had coming. You sound silly.

Who gives a shit? You are clasping at straws.

Mr Puggsly said:

Sometimes console features are announced well before we get them. Where are the new avatars and wasnt there talk of mouse support?

I never said that wasn't the case. But it doesn't mean I am not allowed to criticize the lack of features that are announced well in advance.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

Even with countless notable games on 360, the PS3 screw up helped 360 more than anything.


I wasn't disagreeing with that, there were a ton of factors that allowed the Xbox 360 to thrive as well as it did.

Still. It is hard to argue with the evidence I presented that an exclusive game can shift consoles and did shift consoles for the Xbox 360... A luxury the Xbox One hasn't had yet.


Mr Puggsly said:

Well we were discussing that billion dollar boast in gaming for Xbox One. The Mojang purchase isnt really an Xbox investment. Minecraft is what they were after, a multiplat game that has been ported to other platforms post purchase. Even the Story games have been multiplat. That purchase was also bigger than the billion they boasted about.

We were talking about Microsoft's investment in gaming in general.
Microsoft purchasing Mojang is an investment by Microsoft into gaming, to call it otherwise is nonsensical.


Mr Puggsly said:

Lionhead was inefficient it seems to me. I played the Fable trilogy and want more. But the XBLA game was mediocre, Fable Anniversary was disappointing and unpolished, I actually liked the Kinect game but it did poor critically. Then Fable Legends was apparently an expensive and boring disaster. Whatever IPs they want to use can be done by another studio.

That is because they were inefficient. It felt to me that they never really had the freedom they should have had to really shine and actually make games outside of the Fable universe, I would have loved to have seen a return to Black and White, it could have made an excellent Kinect game.

Fable Anniversary was a remake in the Unreal Engine 3, the art style of Fable 1 was already pretty good, so in my opinion... The visual jump wasn't as radical as say... Halo: CE to Halo CE: Anniversary.

...But all told... They did make some of my favorite games of all time and I would have loved for them to have stuck around.

With the Fable 4 rumors floating around though, I am interested to see how another studio takes on the Intellectual Property.

Mr Puggsly said:

I don't like to see people fired but it seems like all the studios shutting down just led to more studios or more work for 3rd parties. I mean MS felt they didnt need Ensemble and now Sega owned studios do that work. Meanwhile Playground has former PGR developers. So I don't necessarily see a problem really and these studios can work for anyone if the relationship ends. I imagine all these studios have ideas for games as well simply waiting to be funded.

 I would rather see the studio's spun off into independent entities rather than shut down completely.

The closure of Ensembles meant that a TON of talent ended up going elsewhere... Like Robot Entertainment.
The closure of Lionhead meant that some talent ended up in Microsoft's competitors hands, aka. Sony.


Mr Puggsly said:

Again, you knew what X1X had coming. You sound silly.

Who gives a shit? You are clasping at straws.

Mr Puggsly said:

Sometimes console features are announced well before we get them. Where are the new avatars and wasnt there talk of mouse support?

I never said that wasn't the case. But it doesn't mean I am not allowed to criticize the lack of features that are announced well in advance.

And the biggest factor was failures with PS3.

A single game rarely causes a massive shift. I mean people see Goldeneye and Halo 1 as pivitol games for those consoles, but the consoles still sold relatively few. Wii U had some great content, still didnt shift shit.

Yeah, I was focused on Xbox gaming investments from the inital billion you mentioned. Minecraft wasnt that. But whatever, not important.

I recall Sony looking like heroes for showing interest in Lionhead employees, then the Driveclub studio was shut down shortly after. So much talent everywhere.

I grasp at straws and its a response to your whining. If you whine on a forum I can respond.

Maybe its your monitor thats lacking. Think about it.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

And the biggest factor was failures with PS3.

Makes you wonder how far the Xbox 360 could have pushed if it didn't have the PR nightmare aka. Red Ring of Death.


Mr Puggsly said:

A single game rarely causes a massive shift. I mean people see Goldeneye and Halo 1 as pivitol games for those consoles, but the consoles still sold relatively few. Wii U had some great content, still didnt shift shit.

Nintendo and Sony realise this. Which is why they often have big hitter after big hitter smashing it out of the park.

Don't forget the evidence of the big uptick in console sales after Halo 3's launch that I presented, do that heaps of times all generation long, it adds up.

Fact is, Microsoft is loosing sales as the lack of exclusives is eroding it's brand image, why would someone buy an Xbox One if the Playstation 4 has the bulk of Xbox One games plus so much more?

Mr Puggsly said:

I recall Sony looking like heroes for showing interest in Lionhead employees, then the Driveclub studio was shut down shortly after. So much talent everywhere.

Other companies took interest as well. There was a ton of talent at Lionhead, they made some of my favorite games of all time, that's for sure.


Mr Puggsly said:

I grasp at straws and its a response to your whining. If you whine on a forum I can respond.

I never said you weren't entitled to do so.
But your whining of my purchasing decision will ultimately change nothing, I would still buy an Xbox One X today if I didn't have one and I would still complain about where it falls short, that is my right to do so. Don't like it? Stiff shit.

Mr Puggsly said:

Maybe its your monitor thats lacking. Think about it.

Or maybe the Xbox One X has shit support from Microsoft? Common display standards should be supported from the very beginning. 2560x1440 is the same aspect ratio as 4k and 1080P, many games are also rendering at that resolution, it's stupid how that feature wasn't baked in from the start.

Looking at the Alpha patch notes, there is still no mention of 1440P support coming either. Shame on Microsoft. Shame.

For other forum/internet readers out there: Don't buy an Xbox One X if you have a display that exceeds 1080P and isn't 4k.
That includes 2560x1600, 2560x1440 (2k), 5120x2880 (5k), 3440x1440, 3840x1600, 2560x1080 resolutions. Instead, buy a PC or a Playstation 4, you will be better off.



--::{PC Gaming Master Race}::--

I don't see XB1 doing over 60 million unless MS fails to release an XB2 by Winter 2020. 

Pemalite said:
Halo 5 has a good art direction.

It has terrible visual design though. Everything in Halo 5 is too bright, and calls attention to the player. It's the same problem as the mud brown shooters that we got last gen, only this time it has to do with too much as opposed to not enough color. On the bright side though, Halo has a good foundation for an art direction, lore, gameplay etc. 



Around the Network
Pemalite said:
Mr Puggsly said:

And the biggest factor was failures with PS3.

Makes you wonder how far the Xbox 360 could have pushed if it didn't have the PR nightmare aka. Red Ring of Death.


Mr Puggsly said:

A single game rarely causes a massive shift. I mean people see Goldeneye and Halo 1 as pivitol games for those consoles, but the consoles still sold relatively few. Wii U had some great content, still didnt shift shit.

Nintendo and Sony realise this. Which is why they often have big hitter after big hitter smashing it out of the park.

Don't forget the evidence of the big uptick in console sales after Halo 3's launch that I presented, do that heaps of times all generation long, it adds up.

Fact is, Microsoft is loosing sales as the lack of exclusives is eroding it's brand image, why would someone buy an Xbox One if the Playstation 4 has the bulk of Xbox One games plus so much more?

Mr Puggsly said:

I recall Sony looking like heroes for showing interest in Lionhead employees, then the Driveclub studio was shut down shortly after. So much talent everywhere.

Other companies took interest as well. There was a ton of talent at Lionhead, they made some of my favorite games of all time, that's for sure.


Mr Puggsly said:

I grasp at straws and its a response to your whining. If you whine on a forum I can respond.

I never said you weren't entitled to do so.
But your whining of my purchasing decision will ultimately change nothing, I would still buy an Xbox One X today if I didn't have one and I would still complain about where it falls short, that is my right to do so. Don't like it? Stiff shit.

Mr Puggsly said:

Maybe its your monitor thats lacking. Think about it.

Or maybe the Xbox One X has shit support from Microsoft? Common display standards should be supported from the very beginning. 2560x1440 is the same aspect ratio as 4k and 1080P, many games are also rendering at that resolution, it's stupid how that feature wasn't baked in from the start.

Looking at the Alpha patch notes, there is still no mention of 1440P support coming either. Shame on Microsoft. Shame.

For other forum/internet readers out there: Don't buy an Xbox One X if you have a display that exceeds 1080P and isn't 4k.
That includes 2560x1600, 2560x1440 (2k), 5120x2880 (5k), 3440x1440, 3840x1600, 2560x1080 resolutions. Instead, buy a PC or a Playstation 4, you will be better off.

Xbox 360 may have performed even better had RROD not happened. But we do know 360 thrived thanks to failures with PS3.

Based on VGChartz, the sales disparity for 06 and 07 aren't that significant. It was 1 million higher even though Halo 3 sold nearly 7 million in months. Its possible a lot of Halo fans had their 360 in anticipation of that game. That was also the year for AC, Bioshock, CoD:MW, Forza 2, and even Gears was still selling well. Hence, it took a lot more than Halo 3 to make 360 the success it was AND it didn't just rely on exclusives.

2008 saw a nice sales boost for 360, but that was also the year it hit $199, it was still a lot cheaper than PS3, and a bunch of notable games launched that year as well. So I give some credit to Halo 3 for the 360's success, but so much more to PS3's failure.

I agree more exclusives wouldn't hurt the Xbox brand, but it has notable content you aren't giving it credit for.

Common TV standards are supported by the X1X. The same goes for the standard X1, from what I've seen its only designed to support 480p, 720p and 1080p.

Again, you say people with (gaming) PCs shouldn't buy an X1X. You should have took your advice, you would complain less.

Last edited by Mr Puggsly - on 20 January 2018

Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Cerebralbore101 said:

I don't see XB1 doing over 60 million unless MS fails to release an XB2 by Winter 2020. 

Pemalite said:
Halo 5 has a good art direction.

It has terrible visual design though. Everything in Halo 5 is too bright, and calls attention to the player. It's the same problem as the mud brown shooters that we got last gen, only this time it has to do with too much as opposed to not enough color. On the bright side though, Halo has a good foundation for an art direction, lore, gameplay etc. 

I don't anticipate a new console by 2020, from Sony or MS. The mid gen upgrades bought them some time.

If Sony does go for 2020, I think MS would just follow up in 2021 with a more powerful box, while the X1X could be their budget option.

People are torn on Halo 5's presentation. Compared to other 60 fps shooters it looks great and the lighting is impressive. But I understand your gripes with the "brightness." However, I gladly take that over the "brown shooters."



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Cerebralbore101 said:

I don't see XB1 doing over 60 million unless MS fails to release an XB2 by Winter 2020. 

It has terrible visual design though. Everything in Halo 5 is too bright, and calls attention to the player. It's the same problem as the mud brown shooters that we got last gen, only this time it has to do with too much as opposed to not enough color. On the bright side though, Halo has a good foundation for an art direction, lore, gameplay etc. 

I don't anticipate a new console by 2020, from Sony or MS. The mid gen upgrades bought them some time.

If Sony does go for 2020, I think MS would just follow up in 2021 with a more powerful box, while the X1X could be their budget option.

People are torn on Halo 5's presentation. Compared to other 60 fps shooters it looks great and the lighting is impressive. But I understand your gripes with the "brightness." However, I gladly take that over the "brown shooters."

I'll take a game with brown environments and bright colorful enemies. I'll take a game with bright environments and dull brown enemies. As long as I can instantly tell the difference between something I'm supposed to be shooting at and something I'm not. When the enemies and the environment look the same, it's the video game version of trying to read dull grey text on dark grey paper. 



Cerebralbore101 said:

It has terrible visual design though. Everything in Halo 5 is too bright, and calls attention to the player. It's the same problem as the mud brown shooters that we got last gen, only this time it has to do with too much as opposed to not enough color. On the bright side though, Halo has a good foundation for an art direction, lore, gameplay etc. 

I agree.
Halo 4 had great visual design that added a ton of atmosphere... Halo 5 was a regression in that aspect.

The brightness was likely a bid to try and appeal to E-Sports, they tend to like bright and vibrant colours as it appeals to observers, it's easier for them to keep track of everything that is happening on-screen, downside is... Everything will look washed out and cartoony.

Hopefully as Halo 5 hasn't exactly set the E-Sports world on fire to say... The same degree as Overwatch, they take visual design more seriously with Halo 6.

Mr Puggsly said:

Xbox 360 may have performed even better had RROD not happened. But we do know 360 thrived thanks to failures with PS3.

Well. That's disingenuous. We know the Xbox 360 thrived because of a ton of different factors and not just limited to Sony dropping the ball.

Mr Puggsly said:

Based on VGChartz, the sales disparity for 06 and 07 aren't that significant. It was 1 million higher even though Halo 3 sold nearly 7 million in months. Its possible a lot of Halo fans had their 360 in anticipation of that game. That was also the year for AC, Bioshock, CoD:MW, Forza 2, and even Gears was still selling well. Hence, it took a lot more than Halo 3 to make 360 the success it was AND it didn't just rely on exclusives.

Halo 3 still caused console sales to increase. That's the evidence.
If one game can do that, what could a dozen highly coveted exclusives do?

Mr Puggsly said:

2008 saw a nice sales boost for 360, but that was also the year it hit $199, it was still a lot cheaper than PS3, and a bunch of notable games launched that year as well. So I give some credit to Halo 3 for the 360's success, but so much more to PS3's failure.

Price was a big factor for the Xbox 360, which is why my position has been the Xbox 360 succeeded for a range of reasons and not exclusive to Sony screwing up.


Mr Puggsly said:

I agree more exclusives wouldn't hurt the Xbox brand, but it has notable content you aren't giving it credit for.

Name them.

Mr Puggsly said:

Common TV standards are supported by the X1X. The same goes for the standard X1, from what I've seen its only designed to support 480p, 720p and 1080p.

What a coincidence. They are also common monitor display standards.
Not sure what your point is here, considering Microsoft has pledged to support standards which aren't common in the TV sphere?
Because Microsoft has recognized a ton of people actually use their superior PC displays to play their consoles on.

I am just complaining at the time frame to add such basic support in, I shouldn't have to wait months. - Until then, the Xbox One X is a glorified 1080P console for me.

Mr Puggsly said:

Again, you say people with (gaming) PCs shouldn't buy an X1X. You should have took your advice, you would complain less.

No. I will buy every console. And there ain't nothing you can do about it. Don't like it? Stiff shit. Deal with it.

And the bright side is... I can see where these machines fall short and criticize them, I don't live in a world of ignorance, the other bonus is that I can help steer people to buy the appropriate device for their needs or debate with people about various aspects.

I am not a blind supporter of any platform. I hate all consoles equally.

Mr Puggsly said:

I don't anticipate a new console by 2020, from Sony or MS. The mid gen upgrades bought them some time.

If Sony does go for 2020, I think MS would just follow up in 2021 with a more powerful box, while the X1X could be their budget option.

Agreed. Anytime before that, there just isn't likely to be the technological jump to warrant a next-gen machine.

The biggest upgrade that we could get from a console if it drops before 2020 is on the CPU side of things, the Xbox One X and Playstation 4 Pro's CPU's are garbage, Zen would be a massive boost.

Xbox One X will never be a budget option.
It's vapor chamber cooler, it's 384-bit memory bus and it's comprehensive power delivery is a testament to that.

Mr Puggsly said:
People are torn on Halo 5's presentation. Compared to other 60 fps shooters it looks great and the lighting is impressive. But I understand your gripes with the "brightness." However, I gladly take that over the "brown shooters."

Not everything in Halo 5 is 60fps though.
Lighting is indeed impressive. Particles can also look impressive at times.

But the muddy textures (Except the cliff textures), brightness, shadowing, geometry detail, resolution and so on... Left much to be desired.

Halo 4's presentation was almost universally praised, it pushed the 360 to it's limits. (Mostly thanks to baked details.) Halo 5, not so much.
Still, with the criticism out there now... And with the Xbox One X on the playing field, there can't be any excuses for Halo 6.



--::{PC Gaming Master Race}::--

Honestly it truly is a shame that XB1 and Wii U couldn't match their predecessors in quality content. MS better hope it is just cyclable, and allow the XB2 to knock it out of the park like Nintendo did with the Wii U/ Switch situation.