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Pemalite said:
Mr Puggsly said:

Even with countless notable games on 360, the PS3 screw up helped 360 more than anything.


I wasn't disagreeing with that, there were a ton of factors that allowed the Xbox 360 to thrive as well as it did.

Still. It is hard to argue with the evidence I presented that an exclusive game can shift consoles and did shift consoles for the Xbox 360... A luxury the Xbox One hasn't had yet.


Mr Puggsly said:

Well we were discussing that billion dollar boast in gaming for Xbox One. The Mojang purchase isnt really an Xbox investment. Minecraft is what they were after, a multiplat game that has been ported to other platforms post purchase. Even the Story games have been multiplat. That purchase was also bigger than the billion they boasted about.

We were talking about Microsoft's investment in gaming in general.
Microsoft purchasing Mojang is an investment by Microsoft into gaming, to call it otherwise is nonsensical.


Mr Puggsly said:

Lionhead was inefficient it seems to me. I played the Fable trilogy and want more. But the XBLA game was mediocre, Fable Anniversary was disappointing and unpolished, I actually liked the Kinect game but it did poor critically. Then Fable Legends was apparently an expensive and boring disaster. Whatever IPs they want to use can be done by another studio.

That is because they were inefficient. It felt to me that they never really had the freedom they should have had to really shine and actually make games outside of the Fable universe, I would have loved to have seen a return to Black and White, it could have made an excellent Kinect game.

Fable Anniversary was a remake in the Unreal Engine 3, the art style of Fable 1 was already pretty good, so in my opinion... The visual jump wasn't as radical as say... Halo: CE to Halo CE: Anniversary.

...But all told... They did make some of my favorite games of all time and I would have loved for them to have stuck around.

With the Fable 4 rumors floating around though, I am interested to see how another studio takes on the Intellectual Property.

Mr Puggsly said:

I don't like to see people fired but it seems like all the studios shutting down just led to more studios or more work for 3rd parties. I mean MS felt they didnt need Ensemble and now Sega owned studios do that work. Meanwhile Playground has former PGR developers. So I don't necessarily see a problem really and these studios can work for anyone if the relationship ends. I imagine all these studios have ideas for games as well simply waiting to be funded.

 I would rather see the studio's spun off into independent entities rather than shut down completely.

The closure of Ensembles meant that a TON of talent ended up going elsewhere... Like Robot Entertainment.
The closure of Lionhead meant that some talent ended up in Microsoft's competitors hands, aka. Sony.


Mr Puggsly said:

Again, you knew what X1X had coming. You sound silly.

Who gives a shit? You are clasping at straws.

Mr Puggsly said:

Sometimes console features are announced well before we get them. Where are the new avatars and wasnt there talk of mouse support?

I never said that wasn't the case. But it doesn't mean I am not allowed to criticize the lack of features that are announced well in advance.

And the biggest factor was failures with PS3.

A single game rarely causes a massive shift. I mean people see Goldeneye and Halo 1 as pivitol games for those consoles, but the consoles still sold relatively few. Wii U had some great content, still didnt shift shit.

Yeah, I was focused on Xbox gaming investments from the inital billion you mentioned. Minecraft wasnt that. But whatever, not important.

I recall Sony looking like heroes for showing interest in Lionhead employees, then the Driveclub studio was shut down shortly after. So much talent everywhere.

I grasp at straws and its a response to your whining. If you whine on a forum I can respond.

Maybe its your monitor thats lacking. Think about it.



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