Barozi said: There have been plenty of low budget games. Not even counting indie games, that most of the time have a budget far below $10m. So my question is, what is high and what is low? If a game has a high budget ($50m+) then you can be sure it's a hit. Usually a sequel in a successful gaming series or the new IP from a well known developer (Bioware, Bungie etc.). Don't worry those will surely break even. Everything else already has a medium sized budget. No point in reducing that any further. |
Since when does the amount of money spent guarantee level of success? Dead Space 2 had a budget of $60 million, and EA said that the 4 million copies sold was not profitable. I imagine the budget for Dead Space 3 was high as well, with EA announcing they needed to sell 5 million copies to be profitable, resulting in the series cancellation when they didn't come anywhere near that.
Unnecessarily over-bloating a budget doesn't = sales. Gears of War 1 & 2 were made on $10 million budgets and each sold over 6 million copies on a single platform.