Kaneman! said:
Fair enough, I was just pointing out why I'm going to stay away from it, although I gotta admit that it sounded a bit annoyed, because zombies are literally everywhere. I love a decent base-builder as much as the next guy, but don't see much improvement from playing against zombie AI, compared to a base-building AI. Spawning waves of enemies is what most AI in RTS do, anyway. If you take Cossacks or American Conquest for example, there it can build up to a massive number of enemies as well.
Kinda going off on a tangent there...
Anyway, it's good if people enjoy it. In any case it's nothing for me. The game design itself is great though, so I'll be looking for further releases by the dev, that doesn't feature zombies.
Also, turn based games are great. Up there with RTS
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Fair doos. I know zombies aren't for everyone, just like turn based isn't largely for me, which is why I only play a few of them.
It's kind of hard to come up with another foe to fight for a game like this. I mean you could go with giants as your overwhelming foe, but then people would call it an Attack on Titan rip off. We could have random human mobs try to come in and raid your base, but that wouldn't pose much of a scare, since they are a common foe. Zombies seem to fit that factor they were going for, simply because they are mindless and in very large numbers. They don't have any love, compassion or fear, let alone any cause to fight for. They just want to kill and eat anything and everything within their sights.
In all my years of playing against multiple types of AI, I find base building AI to be rather mediocre, in that they always know exactly where you are, they are able to control each and every unit independently compared to a human, and in most cases they can also abuse common strategies that we humans love to use on others. After a while that eventually becomes tedious and boring to play with.
I still like playing against AI in RTS, but I find this type to be interesting, in that noise and lurking play important factors into how you approach your enemy.
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