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Kaneman! said:
Chazore said:

When have we had an RTS game that's dealt with surviving against zombies, while expanding and building your own city?. We've got Starcraft with the Zerg, but that game is all about building military bases and units, while also containing another faction, the Protoss. 

I get that some people out there hate zombies, but that doesn't mean they should have to go away entirely, in order to please the other side. I like playing games that feature the undead. I dislike a lot of turn based games, but I'd never ever wish for them to go fall off a cliff. 

Fair enough, I was just pointing out why I'm going to stay away from it, although I gotta admit that it sounded a bit annoyed, because zombies are literally everywhere. I love a decent base-builder as much as the next guy, but don't see much improvement from playing against zombie AI, compared to a base-building AI. Spawning waves of enemies is what most AI in RTS do, anyway. If you take Cossacks or American Conquest for example, there it can build up to a massive number of enemies as well.

Kinda going off on a tangent there...

Anyway, it's good if people enjoy it. In any case it's nothing for me. The game design itself is great though, so I'll be looking for further releases by the dev, that doesn't feature zombies.

Also, turn based games are great. Up there with RTS

Zombie hate is pretty interesting.

Zombies are everywhere, it is true.
So are humans.
How do you feel about games featuring humans?
Are games any less great if they rely on humans to tell a story, or to convey game mechanics.

Would you like the game more if instead of zombies, they used: insects, or slimes, or bears?