I have to agree. The element of "what you don't see is what scares you the most" is a very important part of any horror media, not just games, and it can't really be replicated in 4k ultra High Definition. You'd probably need to change the whole artstyle to make it fit.
Well, I for one appreciate that at least one other person here gets it.
It was never about what you could see, it was about allowing your imagination, driven by the atmosphere, to fill the gaps, and that's why it worked so well.
The clearer and more detailed games become, the less room they leave for the imagination.
That doesn't make sense. You can still have amazing graphics and have a game driven by atmosphere. Silent Hill 2 is the best example of that, obviously, as this thread is about it. I mean, SH1 doesn't scare me nearly as much as the second one did and it had way worse graphics. SH2 looked beautiful and gritty with stunning lighting effects that really enhanced the dreadful mood. If these same guys made a Silent Hill for the PS4, it would look absolutely phenomenal! Once again - just look at PT even! By far one of the scariest experiences ever crafted! Absolutely mindblowing, state of the art graphics - in fact some of the best I have seen and it still has incredible atmosphere that SH is known for.
THAT is where I'm going here. :) Can't argue that, really.