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Forums - Gaming - Soooo did the Xbox One X succeed?

Do we have any numbers?



Pocky Lover Boy! 

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Technarchy said:
EricHiggin said:

Well how many people require the most powerful console to play COD, etc, is a question, and how many would rather spend considerably less and be able to buy more games is another.

One big problem the XB1X has is that PS4 has mostly wrapped up all of the major 3rd party franchises this gen already. It's possible PS may lose some of them due to XB1X, but with the sales figures and trajectory for PS4 overall, it's unlikely to change this gen.

XB1X does a great job of healing wounds, but It's not really meant to win a war. XB2 will be that warrior when the time comes.

The X1 is the the least technically capable console available and is 4 years old. The PS4, and increasingly, the PS4 Pro, are acting as a baseline for development. So new hardware is on the verge of being required to enjoy this generation of games without taking a sizable performance hit.

And I'm not sure what major 3rd party franchises are "locked up" on PS4, but when you compare the top 20 selling titles for Xbox One and PS4, the lists are largely the same. Capcom even put Monster Hunter World on Xbox One because of the significant market the Xbox One represents.

There's no war. It's not a zero sum game

You might be right about the top 20, but how many of thouse release every year? You most likely will see the same ones, COD, fifa, assasin creed, battle field, destiny ext. no more than 2 or 3 a year wich some release every year and others every other year on the hollidays. Thats not something gamers look foward to. if you separate them by year you see a whole other story. not just that, exclusives for sony tend to be spreed out making sure we have something to play along the year. Most big third party are october and november.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

DonFerrari said:

One of the talks from X1 higher ups said it was 4k60fps uncompromissed and several users here use that to claim X1X does really achieve that.

Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.

eva01beserk said:

Most people could not even tell during the original ps4 and xbox launch. It was all basically according to what digital foundry said. And the difference they show have to be paused and zoom to see. Most don't do that.

The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.

And the games showed that, Xbox One games tended to have an extremely soft appearance with poor textures.


eva01beserk said:

It was not me who said it.

trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics.

And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*


Mr Puggsly said:

We could theoretically have better AI and physics with the currents CPUs. I could argue last gen CPUs had more potential then we saw as well.

Physics can be moved to the GPU anyway.
GPU based Particles with lighting, shadowing and physics seems to be something that is gaining focus... Especially with Doom and Wolfenstein, that free's up the CPU to do other things at least.

Next gen will see a continuation of that trend with more tasks being done on the GPU.

Technarchy said:

The X1 is the the least technically capable console available and is 4 years old. The PS4, and increasingly, the PS4 Pro, are acting as a baseline for development. So new hardware is on the verge of being required to enjoy this generation of games without taking a sizable performance hit.

Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4.
The CPU not only has a higher clock rate, but the eSRAM and DDR3 reduced latency as well when fetching data outside of it's own caches.

GPU wise, it's no contest. - The Playstation 4 has a sizable advantage... Which is often reflected in higher resolutions, better texturing and higher quality post-process effects.

Makes me wonder how PUBG will run on the Playstation 4, the game is already a CPU hog and runs like crap on the Xbox One and Xbox One X and the Playstation 4 has the worst CPU this console generation.




www.youtube.com/@Pemalite

Farsala said:
DonFerrari said:

So if it sells less than PS3 that launched at 599 it is a flop?

If it stayed at that price.

PSVR already discounted to 299 so no longer 499. And comparing accessories or previous gen main entries to determine X1 success is pointless.

CGI-Quality said:
Ljink96 said:

Sounds about right.

Sure, if one is that sensitive to other people's opinions. Otherwise, true failure or success is determined by what the manufacturer has set in place and whether or not those expectations have been met.

Considering for the Holiday X1X is almost outsold from what we have seem here, then so far it must be beating MS expectations with easy. The only thing is we don't know their long term expectation.

DirtyP2002 said:
drkohler said:

Congrats, great way to start a flamewar.

Now, to rain into your parade, here are a few numbers (from an apparently trustworthy resetera source). The X sold 430k in November in NA (making up roughly two thirds of ww sales), the Pro sold 260k in comparison. PS4 sales in NA make up about a third of ww sales, so we can guess ww sales of the Pro at around 780k (probably even higher, as MC reported high sales of Pros in Japanrecently). Solidly BEATING ww sales of the X, even in its launch month. That simple calculation would shoot down your pet theory. Now how's that for starting a flamewar?

LOL.

The Xbox One X sold 430k in the US in November.

The Pro sold 260k in the US in November last year.

These are the numbers we currently have. 

He also have the numbers WW that is X1X 650 and PS4Pro 780k. So?

Jranation said:
Do we have any numbers?

Yep look above.

NPD for USA in first November is 430k X1X 260k PS4Pro, WW likely 650k X1X and 780k PS4Pro.

Pemalite said:
DonFerrari said:

One of the talks from X1 higher ups said it was 4k60fps uncompromissed and several users here use that to claim X1X does really achieve that.

Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.

eva01beserk said:

Most people could not even tell during the original ps4 and xbox launch. It was all basically according to what digital foundry said. And the difference they show have to be paused and zoom to see. Most don't do that.

The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.
And the games showed that, Xbox One games tended to have an extremely soft appearance with poor textures.

eva01beserk said:

It was not me who said it.

trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics.

And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*

Mr Puggsly said:

We could theoretically have better AI and physics with the currents CPUs. I could argue last gen CPUs had more potential then we saw as well.

Physics can be moved to the GPU anyway.
GPU based Particles with lighting, shadowing and physics seems to be something that is gaining focus... Especially with Doom and Wolfenstein, that free's up the CPU to do other things at least.

Next gen will see a continuation of that trend with more tasks being done on the GPU.

Technarchy said:

The X1 is the the least technically capable console available and is 4 years old. The PS4, and increasingly, the PS4 Pro, are acting as a baseline for development. So new hardware is on the verge of being required to enjoy this generation of games without taking a sizable performance hit.

Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4.
The CPU not only has a higher clock rate, but the eSRAM and DDR3 reduced latency as well when fetching data outside of it's own caches.

GPU wise, it's no contest. - The Playstation 4 has a sizable advantage... Which is often reflected in higher resolutions, better texturing and higher quality post-process effects.

Makes me wonder how PUBG will run on the Playstation 4, the game is already a CPU hog and runs like crap on the Xbox One and Xbox One X and the Playstation 4 has the worst CPU this console generation.

Well, PR guys are famous for talking BS, so even though I like to retort to their shenanigans, it was obvious even to the less informed that 4k60fps Ultra and uncompromising wasn't possible and with a quick explanation from you it was obvious. Both PS4Pro and X1X would only have 4k60fps ultra for simple games, and for complex games the bar on X1X should always be comfortably higher than on PS4Pro but both lower than native 4k60fps.

I also remember they changing from demanding 4k from devs to making it their free choice.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
DonFerrari said:

One of the talks from X1 higher ups said it was 4k60fps uncompromissed and several users here use that to claim X1X does really achieve that.

Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.

eva01beserk said:

Most people could not even tell during the original ps4 and xbox launch. It was all basically according to what digital foundry said. And the difference they show have to be paused and zoom to see. Most don't do that.

The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.

And the games showed that, Xbox One games tended to have an extremely soft appearance with poor textures.


eva01beserk said:

It was not me who said it.

trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics.

And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*


Mr Puggsly said:

We could theoretically have better AI and physics with the currents CPUs. I could argue last gen CPUs had more potential then we saw as well.

Physics can be moved to the GPU anyway.
GPU based Particles with lighting, shadowing and physics seems to be something that is gaining focus... Especially with Doom and Wolfenstein, that free's up the CPU to do other things at least.

Next gen will see a continuation of that trend with more tasks being done on the GPU.

Technarchy said:

The X1 is the the least technically capable console available and is 4 years old. The PS4, and increasingly, the PS4 Pro, are acting as a baseline for development. So new hardware is on the verge of being required to enjoy this generation of games without taking a sizable performance hit.

Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4.
The CPU not only has a higher clock rate, but the eSRAM and DDR3 reduced latency as well when fetching data outside of it's own caches.

GPU wise, it's no contest. - The Playstation 4 has a sizable advantage... Which is often reflected in higher resolutions, better texturing and higher quality post-process effects.

Makes me wonder how PUBG will run on the Playstation 4, the game is already a CPU hog and runs like crap on the Xbox One and Xbox One X and the Playstation 4 has the worst CPU this console generation.

So you admit that the was barely any difference after launch? 

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

No thanks, I already have my own tinfoil hat Premium hat made in china by underage workers.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

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eva01beserk said:
Pemalite said:

Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.

The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.

And the games showed that, Xbox One games tended to have an extremely soft appearance with poor textures.


And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*


Physics can be moved to the GPU anyway.
GPU based Particles with lighting, shadowing and physics seems to be something that is gaining focus... Especially with Doom and Wolfenstein, that free's up the CPU to do other things at least.

Next gen will see a continuation of that trend with more tasks being done on the GPU.

Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4.
The CPU not only has a higher clock rate, but the eSRAM and DDR3 reduced latency as well when fetching data outside of it's own caches.

GPU wise, it's no contest. - The Playstation 4 has a sizable advantage... Which is often reflected in higher resolutions, better texturing and higher quality post-process effects.

Makes me wonder how PUBG will run on the Playstation 4, the game is already a CPU hog and runs like crap on the Xbox One and Xbox One X and the Playstation 4 has the worst CPU this console generation.

So you admit that the was barely any difference after launch? 

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

No thanks, I already have my own tinfoil hat Premium hat made in china by underage workers.

The differences were present even after launch, even to me that doesn't do pixel count man.

You can say the differences weren't great enough to bother anyone playing, but they were persistent around 720/900p versus 1080p for almost every game up to this day... as much as X1X to PS4Pro will have some 20-30% pixel count difference AT LEAST for every game that devs are looking to extract the performance.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:
Ljink96 said:

Sounds about right.

Sure, if one is that sensitive to other people's opinions. Otherwise, true failure or success is determined by what the manufacturer has set in place and whether or not those expectations have been met.

Interesting so what were those expectations? And what are the numbers? Wait we don't have any information so how come we have 100 replies? They come with new information?  or is it just another thread based on silly anecdotes and people with maybe an agenda?






konnichiwa said:
CGI-Quality said:

Sure, if one is that sensitive to other people's opinions. Otherwise, true failure or success is determined by what the manufacturer has set in place and whether or not those expectations have been met.

Interesting so what were those expectations? And what are the numbers? Wait we don't have any information so how come we have 100 replies? They come with new information?  or is it just another thread based on silly anecdotes and people with maybe an agenda?

The game had strong pre-order, was outsold for launch and MS said they were pleased with the launch. So unless you have a source about they lying about it (even thought we know PR will spin to make things better) then all we have to see so far is that it launched good and MS is pleased so, so far, it is a success.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
konnichiwa said:

Interesting so what were those expectations? And what are the numbers? Wait we don't have any information so how come we have 100 replies? They come with new information?  or is it just another thread based on silly anecdotes and people with maybe an agenda?

The game had strong pre-order, was outsold for launch and MS said they were pleased with the launch. So unless you have a source about they lying about it (even thought we know PR will spin to make things better) then all we have to see so far is that it launched good and MS is pleased so, so far, it is a success.

It's PR. Everytime MS PR came up in the NPD thread it got associated with terms as 'Bullshit' 'Lies' 'Pathetic' 'Spingods' etc. But if you want to discuss based on their PR go on.






konnichiwa said:
DonFerrari said:

The game had strong pre-order, was outsold for launch and MS said they were pleased with the launch. So unless you have a source about they lying about it (even thought we know PR will spin to make things better) then all we have to see so far is that it launched good and MS is pleased so, so far, it is a success.

It's PR. Everytime MS PR came up in the NPD thread it got associated with terms as 'Bullshit' 'Lies' 'Pathetic' 'Spingods' etc. But if you want to discuss based on their PR go on.

Except I aint going only by PR. We have the numbers for the release (that in USA had like 2.5 the size of PS4Pro) and the sold out status during launch and some weeks (if I'm not wrong) so their estimatives for launch was met. Now if during 2018 the sales plummet sure you can say it was a flop, even more if they prematurely discontinue it, but for what we have right now, it seems like a success launch. I do think it'll sell less than PS4Pro, but as long as the platform generates profit and meet their targets there is no reason to say it's a failure.

On the case of the NPD the spin and BS on the PR were obvious, on this case it didn't see like that is the case.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."