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eva01beserk said:
Pemalite said:

Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.

The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.

And the games showed that, Xbox One games tended to have an extremely soft appearance with poor textures.


And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*


Physics can be moved to the GPU anyway.
GPU based Particles with lighting, shadowing and physics seems to be something that is gaining focus... Especially with Doom and Wolfenstein, that free's up the CPU to do other things at least.

Next gen will see a continuation of that trend with more tasks being done on the GPU.

Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4.
The CPU not only has a higher clock rate, but the eSRAM and DDR3 reduced latency as well when fetching data outside of it's own caches.

GPU wise, it's no contest. - The Playstation 4 has a sizable advantage... Which is often reflected in higher resolutions, better texturing and higher quality post-process effects.

Makes me wonder how PUBG will run on the Playstation 4, the game is already a CPU hog and runs like crap on the Xbox One and Xbox One X and the Playstation 4 has the worst CPU this console generation.

So you admit that the was barely any difference after launch? 

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

No thanks, I already have my own tinfoil hat Premium hat made in china by underage workers.

The differences were present even after launch, even to me that doesn't do pixel count man.

You can say the differences weren't great enough to bother anyone playing, but they were persistent around 720/900p versus 1080p for almost every game up to this day... as much as X1X to PS4Pro will have some 20-30% pixel count difference AT LEAST for every game that devs are looking to extract the performance.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."