Farsala said:
If it stayed at that price. |
PSVR already discounted to 299 so no longer 499. And comparing accessories or previous gen main entries to determine X1 success is pointless.
CGI-Quality said:
Sure, if one is that sensitive to other people's opinions. Otherwise, true failure or success is determined by what the manufacturer has set in place and whether or not those expectations have been met. |
Considering for the Holiday X1X is almost outsold from what we have seem here, then so far it must be beating MS expectations with easy. The only thing is we don't know their long term expectation.
DirtyP2002 said:
LOL. The Xbox One X sold 430k in the US in November. The Pro sold 260k in the US in November last year. These are the numbers we currently have. |
He also have the numbers WW that is X1X 650 and PS4Pro 780k. So?
| Jranation said: Do we have any numbers? |
Yep look above.
NPD for USA in first November is 430k X1X 260k PS4Pro, WW likely 650k X1X and 780k PS4Pro.
Pemalite said:
Yeah. Microsoft also advertised the Xbox One X as a "True 4k" console. Which was blatantly false.
The difference between the Playstation 4 and Xbox One was at it's largest on launch as Microsoft had reserved a chunk of GPU power for Kinect, it's drivers and API's were also less finely tuned.
And I bet he only uses bullshot images as well, huh? *Hands out tinfoiled hats*
Physics can be moved to the GPU anyway. Next gen will see a continuation of that trend with more tasks being done on the GPU.
Depends on what aspect. CPU wise, the Xbox One is a step up over the Playstation 4. |
Well, PR guys are famous for talking BS, so even though I like to retort to their shenanigans, it was obvious even to the less informed that 4k60fps Ultra and uncompromising wasn't possible and with a quick explanation from you it was obvious. Both PS4Pro and X1X would only have 4k60fps ultra for simple games, and for complex games the bar on X1X should always be comfortably higher than on PS4Pro but both lower than native 4k60fps.
I also remember they changing from demanding 4k from devs to making it their free choice.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







