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Forums - Nintendo - Zelda Breath of the Wild Director Has 'Lots of Ideas' for Future Zelda Content

curl-6 said:
Miyamotoo said:

I am not so sure they will use new engine for next Zelda, they can easily use same slightly modified Zelda BotW engine.

Yeah I suspect we'll see the same engine, just upgraded and with the benefit of the Switch rather than Wii U being the baseline hardware. The existing engine has already shown great flexibility and making a new one would take a lot of unnecessary time and money.

Agree, Zelda BotW engine is great looking engine with very impressive physics, I believe they invested plenty of time and resources in it, and on Switch hardware they could further push it and slightly modifying him so he can have little different tone, and I am pretty sure they don't want to release again next new 3D Zelda again in 5 years. So yeah, there are very good chances that they could reuse BotW engine and assets for next 3D Zelda.



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Mar1217 said:
Keybladewielder said:
I hope the next Zelda is darker, like Majora's Mask, maybe with some Lovecraftian influence..

So ... a post-apocalyptic Hyrule with a dark,ominous and threatening  force in it's center wasn't enough to be considered "dark" ?

Mess at this passive-agressive response  I was just mentioning something I would like to see, it wasn't my intention to throw shade at Breath of the Wild or anything like that,  it's just that I really like the kind of atmosphere that Majora's Mask has, and the kind of vibe you get from reading an H.P. Lovecraft story.



One thing I'd like to see in the sequel is using the extra baseline power of the Switch, together with engine and design improvements, to further increase the amount and density of interactive elements. As awesome as Botw's multiplicative gameplay was, there were times when there wasn't much around to use.

Maybe they could add water weapons/runes that puts out fire, create wet ground that you can then electrify to zap the enemies standing in them, or slide on with your shield, or get bigger enemies bogged down in.

Or make it that burning certain plants creates smoke that you can use as a screen to sneak up on enemies.

The possibilities of this gameplay model are practically endless, I just hope they take advantage of the potential it offers.