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Forums - Gaming - Anti-Aliasing: A VGC Thread

 

What is your prefered AA method?

SSAA 8 53.33%
 
MSAA 3 20.00%
 
SMAA 2 13.33%
 
FXAA 0 0%
 
TAA 2 13.33%
 
Total:15
Lawlight said:
Is AA needed now that we’re moving towards 4k?

And here’s what Digital Foundry had to say about InFamous:SS’s AA:

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element.

We will likely still need AA at 8k.
An increase in resolution, does reduce the problem.

Hopefully I can complain about 8k soon.



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I wish there was an option to turn AA off in Xenoblade 2, and also remove the sharpness filter on portable. That - alone - would make for a more pleasant experience to me.



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Lawlight said:
Is AA needed now that we’re moving towards 4k?

And here’s what Digital Foundry had to say about InFamous:SS’s AA:

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element.

The higher the resolution and pixel density the less aliasing is noticeable.

 

For instance, I have a 4k 27" monitor. Playing without aliasing is sometimes the better option for having a sharper image.



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I prefer Motion blur and putting the rest into performance or visuals



Lawlight said:
Is AA needed now that we’re moving towards 4k?

Yes.

Lawlight said:

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element.

Hybrid approaches will be the way forward as it tries to give us the best of both worlds, performance and image quality.

Peh said:

The higher the resolution and pixel density the less aliasing is noticeable.

 

For instance, I have a 4k 27" monitor. Playing without aliasing is sometimes the better option for having a sharper image.

For me it depends on the game, if it's a hyper realistic game with lots of fine details, then turning off FXAA is preferred.
But something that is a little more cartoony that doesn't have lots of fine details like Overwatch? Looks better with FXAA in my opinion.





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Regarding Nintendo & AA, it's not like the Switch can't do good AA; Digital Foundry have praised the AA solutions used in Switch titles like Mario + Rabbids and Thumper.