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Lawlight said:
Is AA needed now that we’re moving towards 4k?

And here’s what Digital Foundry had to say about InFamous:SS’s AA:

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element.

The higher the resolution and pixel density the less aliasing is noticeable.

 

For instance, I have a 4k 27" monitor. Playing without aliasing is sometimes the better option for having a sharper image.



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