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Lawlight said:
Is AA needed now that we’re moving towards 4k?

Yes.

Lawlight said:

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element.

Hybrid approaches will be the way forward as it tries to give us the best of both worlds, performance and image quality.

Peh said:

The higher the resolution and pixel density the less aliasing is noticeable.

 

For instance, I have a 4k 27" monitor. Playing without aliasing is sometimes the better option for having a sharper image.

For me it depends on the game, if it's a hyper realistic game with lots of fine details, then turning off FXAA is preferred.
But something that is a little more cartoony that doesn't have lots of fine details like Overwatch? Looks better with FXAA in my opinion.




--::{PC Gaming Master Race}::--