Forums - Gaming Discussion - Anti-Aliasing: A VGC Thread

What is your prefered AA method?

SSAA 8 53.33%
 
MSAA 3 20.00%
 
SMAA 2 13.33%
 
FXAA 0 0.00%
 
TAA 2 13.33%
 
Total:15

some games i actually like FXAA any game thats got lots of lines and is basic looking like HIZI using FXAA on nvidia settings makes the game look smoohtr



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2025 called through its 16k resolution smartphone and asks what AA is.



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vivster said:
2025 called through its 16k resolution smartphone and asks what AA is.

It is the thing you apply to older PC games, when there is nothing else to max out.

Portal and Portal 2 look very refined at 8k with 8xMSAA.



I think you're a bit too harsh on FXAA and Temporal AA, caffeinade.

I've played plenty of games using these methods; many of them have good image quality, and never once did I feel they looked worse than the same resolution without any AA.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

TAA is a vile thing and should be burned from this earth.

I finally figured out that it's the main reason why some games give me terrible headaches. I don't mean the kind that go away with a couple of Tylenol, I mean the kind that make me feel physically sick and destroy me for an entire day. I tried all the other fixes, like POV and turning down settings, but I'm positive it's TAA at this point because everything is fine until I move the camera.

I've been trying to figure out a way to play Skyrim or Fallout 4 again without turning off AA and the world looking like a dirty fish tank.



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curl-6 said:

I think you're a bit too harsh on FXAA and Temporal AA, caffeinade.

I've played plenty of games using these methods; many of them have good image quality, and never once did I feel they looked worse than the same resolution without any AA.

Maybe so, but in their current implementations they are harmful to image quality.
Perceiving a game using the stated methods, to have good image quality is subjective (temporal AA could get better in the future, but FXAA is what it is).

I try to keep an objective perspective on graphics, though of course: I am human and I will falter on occasion.

FXAA is pretty bad for image quality, I am not going to budge on that.
If a developer makes a clear artistic choice to use it (implement it in gameplay, in some fashion) I am willing to forgive its use; as an AA method it is surpassed by SMAA.

Temporal AA is clearly still in its infancy, and does show some promise; I do hope for the best, but given what I can observe now: it is not there yet.



pokoko said:
TAA is a vile thing and should be burned from this earth.

I finally figured out that it's the main reason why some games give me terrible headaches. I don't mean the kind that go away with a couple of Tylenol, I mean the kind that make me feel physically sick and destroy me for an entire day. I tried all the other fixes, like POV and turning down settings, but I'm positive it's TAA at this point because everything is fine until I move the camera.

I've been trying to figure out a way to play Skyrim or Fallout 4 again without turning off AA and the world looking like a dirty fish tank.

What kind of system are you using.
You may be able to force the use of SMAA with relative ease.

Also it is my understanding that that implementation of temporal anti-aliasing is pretty bad.
Doom's TSSAA is much better.

Last edited by caffeinade - on 05 December 2017

caffeinade said:
curl-6 said:

I think you're a bit too harsh on FXAA and Temporal AA, caffeinade.

I've played plenty of games using these methods; many of them have good image quality, and never once did I feel they looked worse than the same resolution without any AA.

Maybe so, but in their current implementations they are harmful to image quality.
Perceiving a game using the stated methods, to have good image quality is subjective (temporal AA could get better in the future, but FXAA is what it is).

I try to keep an objective perspective on graphics, though of course: I am human and I will falter on occasion.

FXAA is pretty bad for image quality, I am not going to budge on that.
If a developer makes a clear artistic choice to use it (implement it in gameplay, in some fashion) I am willing to forgive its use; as an AA method it is surpassed by SMAA.

Temporal AA is clearly still in its infancy, and does show some promise; I do hope for the best, but given what I can observe now: it is not there yet.

They're not as good as MSAA, but to use for example Xenoblade 2 which I am playing now, its image quality, while not perfect, is much superior to 720p without AA, which generally means jagged pixel crawl everywhere.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

curl-6 said:
caffeinade said:

Maybe so, but in their current implementations they are harmful to image quality.
Perceiving a game using the stated methods, to have good image quality is subjective (temporal AA could get better in the future, but FXAA is what it is).

I try to keep an objective perspective on graphics, though of course: I am human and I will falter on occasion.

FXAA is pretty bad for image quality, I am not going to budge on that.
If a developer makes a clear artistic choice to use it (implement it in gameplay, in some fashion) I am willing to forgive its use; as an AA method it is surpassed by SMAA.

Temporal AA is clearly still in its infancy, and does show some promise; I do hope for the best, but given what I can observe now: it is not there yet.

They're not as good as MSAA, but to use for example Xenoblade 2 which I am playing now, its image quality, while not perfect, is much superior to 720p without AA, which generally means jagged pixel crawl everywhere.

But it also damages the rest of the image.

At a standstill, I thought it was 900p, which I guess is a good thing.
In motion it is almost painful.

I don't have the ability to take high quality screenshots or video to show you what I mean.
You are just going to have to trust me on this one.



caffeinade said:
curl-6 said:

They're not as good as MSAA, but to use for example Xenoblade 2 which I am playing now, its image quality, while not perfect, is much superior to 720p without AA, which generally means jagged pixel crawl everywhere.

But it also damages the rest of the image.

At a standstill, I thought it was 900p, which I guess is a good thing.
In motion it is almost painful.

I don't have the ability to take high quality screenshots or video to show you what I mean.
You are just going to have to trust me on this one.

It can cause some blur and artefacting, but these are nowhere near as prominent or detrimental as the nasty in-your-face jaggies of no AA.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.