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curl-6 said:
caffeinade said:

Maybe so, but in their current implementations they are harmful to image quality.
Perceiving a game using the stated methods, to have good image quality is subjective (temporal AA could get better in the future, but FXAA is what it is).

I try to keep an objective perspective on graphics, though of course: I am human and I will falter on occasion.

FXAA is pretty bad for image quality, I am not going to budge on that.
If a developer makes a clear artistic choice to use it (implement it in gameplay, in some fashion) I am willing to forgive its use; as an AA method it is surpassed by SMAA.

Temporal AA is clearly still in its infancy, and does show some promise; I do hope for the best, but given what I can observe now: it is not there yet.

They're not as good as MSAA, but to use for example Xenoblade 2 which I am playing now, its image quality, while not perfect, is much superior to 720p without AA, which generally means jagged pixel crawl everywhere.

But it also damages the rest of the image.

At a standstill, I thought it was 900p, which I guess is a good thing.
In motion it is almost painful.

I don't have the ability to take high quality screenshots or video to show you what I mean.
You are just going to have to trust me on this one.