curl-6 said:
caffeinade said:
Maybe so, but in their current implementations they are harmful to image quality. Perceiving a game using the stated methods, to have good image quality is subjective (temporal AA could get better in the future, but FXAA is what it is).
I try to keep an objective perspective on graphics, though of course: I am human and I will falter on occasion.
FXAA is pretty bad for image quality, I am not going to budge on that. If a developer makes a clear artistic choice to use it (implement it in gameplay, in some fashion) I am willing to forgive its use; as an AA method it is surpassed by SMAA.
Temporal AA is clearly still in its infancy, and does show some promise; I do hope for the best, but given what I can observe now: it is not there yet.
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They're not as good as MSAA, but to use for example Xenoblade 2 which I am playing now, its image quality, while not perfect, is much superior to 720p without AA, which generally means jagged pixel crawl everywhere.
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But it also damages the rest of the image.
At a standstill, I thought it was 900p, which I guess is a good thing.
In motion it is almost painful.
I don't have the ability to take high quality screenshots or video to show you what I mean.
You are just going to have to trust me on this one.