Arminillo said:
I just now found out why my combos were only triggering sometimes (need to be level 2 or up, and you can tell by looking at your npc teamates what level they are at), and as for side quests, there is one where you are to go to a certain location to feed *redacted* and the name of the area is not a landmark on the map. Due to not being able to look at tutorials again (informants supply two lines of information, not the original tutorial), if you miss or misremember anything, you have to either a) look it up, or b) happen upon the mechanic again. Another side quest has you finding who has been sabotaging the *redacted*. However, all you know is they are "by a tree". However, the map has MANY trees, and in addition to that, you can only see these *redacted* at night. |
Okey, about those side quests you mentioned (funny, I thought you were going to mention those two quests because I was lost at the beginning xD). And I'd say that this wasn't probably mentioned in a tutorial, at least, I don't remember. You can change the time of the day next to the "save game" option. Try to match the time of the day with the time of the side quest (I think those side quest you mentioned were at early morning and night). And if you have the side quest active, the marker will pop up. It only appears if you're at the right time in the game, if not, you'll have not clue on what to do. Try that and see if you can manage to go on with them.
I can't blame you about the combo system though, it took me about 20 hours to learn how to do them, and the game is still throwing at me new things to do. But I like that, it feels dynamic.








, or did I misinterpret what you said about it?
), still feel like the cutscenes take a bit too long or are thrown one after another.