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Arminillo said:
caffeinade said:

Yeah, Nintendo is a rich company, they should try to match their consumers expectations.

If you have to make an excuse for why a games lip sync is bad such as: "they aren't synced to the language sold in, but the language it was made in", there is an issue.
Video games are not like movies, we have the technology to re-sync lips with relative ease.
Nintendo could of chosen to re-do the lip sync for the major regions, they made the decision not to.

Nintendo and Monolith Soft, knowing that they wanted to do a world wide launch, should have put effort in assuring that re-syncing and translation is able to be done with ease.
Given competent planning, this should not be an issue.

I feel like the lip sync is less important than the VAs delivering lines they seem to have no idea what the context is.

That's because the dub was created during the development of the game and not after like XC and XCX where you have the context and the whole scene already presented.

 

I also notice such thing in other other games, too. Where the line and emotion does not line up with what is shown even if you got professional VA. They have to work with the translation and the info in what kind of emotion they have to speak their text. They don't see the scenes.

 

Making dub during development is always risky to get the necessary quality. Otherwise there are 2 options. Delay the worldwise release because of the dub or releaase in japan first and half a year later in the west

Last edited by Peh - on 04 December 2017

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