Lonely_Dolphin said:
Well we apparently have 2 discussion threads for this game haha.
Does anyone actually use weapons that don't have a Break/Topple/Launch/Smash? To me despite everyone having multiple weapons to choose from, I feel pretty limited since using a weapon that doesn't have a driver combo art seems really sub optimal. Similarly, is there ever a need to use light and dark elements? So far I haven't used them at all as they don't seem to combo with the more common elements, and enemy elemental resistance doesn't seem to matter much, not that I can even tell what resist what.
Also I have a question for those past chapter 8:
Is it worth getting Indoline dev level up to 5 before it becomes a hostile territory? I think I've done everything else there is to do there.
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I do, I typically just Break-Topple with a combination of Mythra/Vale, Brighid and a common for Zeke. As for light and dark elements, well, yes, to perform Blade Combos and to inflict certain seals over enemies. Also, they also can link with more "common elements", you can go light-fire-light, or water-water-dark, for example. It's also easy to go with three light specials with Mythra's very fast cooldowns.
As for Indol, no, it doesn't really matter. Only missables are the stuff you can get from lifestyle shops and aux core and chip centers, all of which are garbage compared to what you can get elsewhere.
My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.