Metallox said:
I do, I typically just Break-Topple with a combination of Mythra/Vale, Brighid and a common for Zeke. As for light and dark elements, well, yes, to perform Blade Combos and to inflict certain seals over enemies. Also, they also can link with more "common elements", you can go light-fire-light, or water-water-dark, for example. It's also easy to go with three light specials with Mythra's very fast cooldowns. As for Indol, no, it doesn't really matter. Only missables are the stuff you can get from lifestyle shops and aux core and chip centers, all of which are garbage compared to what you can get elsewhere. |
You don't use launch n smash for full driver/fusion combos? That's crazy to me! Does so much damage and further stuns the enemy, there aren't any other driver arts with such powerful effects, but it's good to see there are many ways that are effective. And sorry I ment to say they don't combo well, not that they don't combo at all. Dark iirc doesn't fit as the Lv.2 special for any of the common elements, and I don't think it fits as Lv.1 either, except for itself and maybe light. What Seals do they have? Honestly I've not paid much attention to those effects, I just care about the massive damage and will go for whatever combo is available hehe. I use Tora with Earth/Fire/Ice, Nia with Fire(Claw)/Water(Axe)/Water, and Zeke with Wind(Gun)/Fire(Claw)/Electric. I would want to swap Tora's Ice for Nia's extra water, but Gorg's HP buff is so nice!
And thanks, I'll continue on with no regrets then!







