Okay, just played through the first mission.
Resolution is almost certainly dynamic; and yes, when it drops it can be rather blurry by current gen standards, though on the plus side jaggies are pretty much non-existent thanks to the use of the temporal supersampling AA and heavy post-processing.
Framerate is solid so far.
As someone who hasn't played the game before, it's a blast; movement feels good, and the combat mechanics are very satisfying. I can see how it would benefit significantly from a 60fps clip, but I'm still finding it very playable and fun at 30.
So yeah, the technical sacrifices required to bring it to portable hardware are clear, but they don't ruin the experience.
Last edited by curl-6 - on 09 November 2017









