Miyamotoo said:
Just for record, both PS4 and XB1 using dynamic resolutions, just in case of PS4 resolution is most of the time 1080p, while for XB1 "regularly struggles to hit full 1080p, more often coming in around 1472x828 or lower". Talking about frame rate, PS4 has small drops, while on XB1 "during many of the larger battles, frame-rates tumble into the mid-50s with some dips all the way down into the 40s". So it's actually quite difference between PS4 and XB1 version of games. http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off So game is not 1080p/60fps on XB1, its more something like 820p/50fps.
Its great to hear that. |
Not sure the point you wanted to make about the difference between PS4 and X1, but that certainly wouldn't be one that would warranty extra points for x1

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







