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Forums - Nintendo - Report: Japanese Third Parties Unconvinced Of The Switch Are Now Scrambling

Wow, the Switch salt is very much still in the air.......I thought 8 months in people will come out of denial into acceptance, but it looks like that isnt the case.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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This was probably the mindset most 3rd party devs had on the Switch

They didn't want to invest in a system that could potential flop, and wanted to wait and see before committing, so it is expected

Nice to see early support from Bethesda and Koei Techmo though



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HoangNhatAnh said:
DonFerrari said:

Are we nurturing Conspiracy theory?

I remember most Nintendo fan on this site frowing when we say it's more of a handheld... and defending it is a Console, nintendo says it's a console, it just happens to be portable.

Yep... Game X sells 4M on PS4, 2M on X1, 100k on Switch... obviously that is the fault of 3rd party for not making a good game, just the sheaps on the other consoles to buy this bad game.

Show one PS platform were 3rd parties in general had any difficulty and you may have a point... now look at N64, GC, WiiU and even Wii and you'll see a lot of them failing to have good sales.

And did Nintendo financed those companies? If not, how did they save those?

Those companies betted (and mind you, not in the first year) because of WW sales, that PS had conquered for 3 straight gens. And considered that as safe fail plan X1 and PC could/would get ports in case PS4 failed.

Nintendo said it was a console, VGC forum goers said it was a console. Just now people are starting to accept it as HH.

You perhaps alreday knew. Nintendo marketed it as a console and there were a plethora of Nintendo fans here that claimed it was a console that you could use portable instead of being a HH that you could connect to the TV.

Those companies aren't privy of Nintendo internal strategy, and Nintendo so far is talking more like this is a console and not the successor of 3DS.

Look above.

And I don't remember you calling out the Nintendo fans that defended the Switch was more of a HH that you can connect to the TV than a console that you can play portably... were their brain ok?

And I remember a lot of brain working Nintendo fans saying WiiU was going to be a sucess and lead the gen.

Yes it was all obvious... I bet it was also obvious 3DS was going to be a success because it came after DS record breaker and that WiiU was going to be a sucess coming after Wii Nintendo's best seller and leader of the gen.

So much love for the companies you want support... if they don't support Nintendo they deserve to fail.

Nintendo is still not saying Switch is the sucessor for 3DS.

 

@Thread... it's nauseating to see so many people thinking all companies are dumb and stupid as if they were CEO themselves and also so many that wish the companies that don't support Nintendo to fail (same people that complain of lack of support when a game doesn't release there, and complain to death for any shortcoming they perceive on the game and say they won't buy and that the game deserve to fail).... to much self-entitlement.

Exactly, like when many Sony fans claimed vita will blow 3ds out of water

I didn't enter PSVita threads, but I'm sure there were a lot of people expecting it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

OTBWY said:
NoCtiS_NoX said:

I am speaking about gameplay hence the vids. Also, I played MHW in ESGS last week. Capcom has their own booth specifically for MH. So far I liked it and from the demo I played. It's Awesome. Seeing it also in a Big Screen is fantastic. 

Also, Can you please elaborate more on the mismanaged part?

The overall decrease in sales and revenue on all of their businesses except for licensing (granted, it's slightly better than 2016).

Failure to support a, so far, very successful system with even more low cost smaller games like Megaman legacy collection 2 and the Disney collection, even after successful sales of USF2 (and the indie goldrush first months). Besides that, MHW can be a good game, but I have serious worries that it will underperform since it's audience is used to portable MonHun. We will have to see on that.

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 

Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.


 



NoCtiS_NoX said:
OTBWY said:

The overall decrease in sales and revenue on all of their businesses except for licensing (granted, it's slightly better than 2016).

Failure to support a, so far, very successful system with even more low cost smaller games like Megaman legacy collection 2 and the Disney collection, even after successful sales of USF2 (and the indie goldrush first months). Besides that, MHW can be a good game, but I have serious worries that it will underperform since it's audience is used to portable MonHun. We will have to see on that.

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 


Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.


 

On Monhun: There were console ports in the west, looking at those numbers, I still think it's very niche in the west (even for handheld counterparts). I just don't see it yet. Maybe if reviews are amazing, then maybe I can see it doing better than usual in the west. That and some form of marketing hopefully.

Lastly, on Japanese devs being slow: I somewhat disagree. Even though I did say smaller games (how hard would it be to port the Megaman collection), we have seen other Japanese devs porting their games relatively early. Xenoverse 2 comes to mind.

Having said that, I believe it isn't because of their disdain for Nintendo or anything else. I believe it's simply bad timing. Most are busy making Playstation games. Simple as that.



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NoCtiS_NoX said:

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 

Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.


 

World is not the first console MH to hit the west previous games on PS2 made it to the west and the PS2 also had a large install base in fact I'll say PS2 had an install base that is larger then what PS4 or any console will ever have.

The problem non MH players don't get is MH's gameplay is something western players aren't warm to the is a tonne of grinding and redoing hunts over and over, the appeal to the fan is doing the hunts and finally creating new gear but that is a concept that is hard for most western players to get into.



OTBWY said:
NoCtiS_NoX said:

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 


Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.


 

On Monhun: There were console ports in the west, looking at those numbers, I still think it's very niche in the west (even for handheld counterparts). I just don't see it yet. Maybe if reviews are amazing, then maybe I can see it doing better than usual in the west. That and some form of marketing hopefully.

Lastly, on Japanese devs being slow: I somewhat disagree. Even though I did say smaller games (how hard would it be to port the Megaman collection), we have seen other Japanese devs porting their games relatively early. Xenoverse 2 comes to mind.

Having said that, I believe it isn't because of their disdain for Nintendo or anything else. I believe it's simply bad timing. Most are busy making Playstation games. Simple as that.

1st:
As far as I can see the initial repsonse from any videos with commentary is positive. They are very impress in Character customization and the weapons and monster shown so far. That's why they are doing MHW to get out of that Niche market. One of the reason they name it world. You can say it is a a main monhun but without the number. They are gambling for a wider audience. If it failed then it failed atleast they tried and I applaud them for that. They won't break the niche mantra as you mentioned if they are not gamble outside Japan. 

2nd:
I already showed data for this. It's normal for them to be slow. Did you see Capcom's support for PS4 in it's 1st year?
Only Strider. They started showering PS4 with ports in 2015.

3rd:
I agree. 60 Million PS4 and when there's a lot of Japanese game doing wonders on PS4. Obviously they will be busy making PS4 games. They will be stupid not to focus in it. 



Wyrdness said:
NoCtiS_NoX said:

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 

Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.


 

World is not the first console MH to hit the west previous games on PS2 made it to the west and the PS2 also had a large install base in fact I'll say PS2 had an install base that is larger then what PS4 or any console will ever have.

The problem non MH players don't get is MH's gameplay is something western players aren't warm to the is a tonne of grinding and redoing hunts over and over, the appeal to the fan is doing the hunts and finally creating new gear but that is a concept that is hard for most western players to get into.

1st:
Did you just ignored the bold?  and did you just seriously compared it with the PS2 version when we all know that PSP popularized it because of ad hoc. Multiplayer is what made MH a popluar franchise for Capcom. PS2 doesn't have the right online infrastructure as opposed with PS4 for the west. It has potential outside Japan and PS4, XBO and PC will help that. 

2nd:
Well, When I played BloodBorne. I will need to grind a lot in order for me to get stronger. Although I get better the more I play it.
I think you are generalizing and under estimating the diversity of the gamers in PS4. I mean Horizon is similar to MHW. Those who bought and loved it might take a look at MHW. 

As I said potential. 



NoCtiS_NoX said:
Wyrdness said:

World is not the first console MH to hit the west previous games on PS2 made it to the west and the PS2 also had a large install base in fact I'll say PS2 had an install base that is larger then what PS4 or any console will ever have.

The problem non MH players don't get is MH's gameplay is something western players aren't warm to the is a tonne of grinding and redoing hunts over and over, the appeal to the fan is doing the hunts and finally creating new gear but that is a concept that is hard for most western players to get into.

1st:
Did you just ignored the bold?  and did you just seriously compared it with the PS2 version when we all know that PSP popularized it because of ad hoc. Multiplayer is what made MH a popluar franchise for Capcom. PS2 doesn't have the right online infrastructure as opposed with PS4 for the west. It has potential outside Japan and PS4, XBO and PC will help that. 

2nd:
Well, When I played BloodBorne. I will need to grind a lot in order for me to get stronger. Although I get better the more I play it.
I think you are generalizing and under estimating the diversity of the gamers in PS4. I mean Horizon is similar to MHW. Those who bought and loved it might take a look at MHW. 

As I said potential. 

I suggest you watch videos of MHW the open world aspect hardly changes anything in how you appraoch the game in fact it plays like any of the previous games down to a tee. Guess what MH has had PC versions which does have the online infrustructure and they're the worse selling not to mention the were MH games released on PS3 and 360 as well you going to argue they don't have good online structure either. The only way it's ever going to have potential in the west is if the gameplay is completely overhauled.

The true reason why the game is popular in Japan is the social lan like gathering nature of the games, Japan has a culture of people moving around a lot and gatherings and MH allows lan style parties that's what adhoc added online was never the central pillar in Japan for the series. This is why the series has done far better on portables than consoles.

Comparing BB's grinding to MH is either naive or you've not played a MH game at all as BB's grinding doesn't even compare to MH on a basic level, in BB and Souls you gain what you need to level up with each fight while in MH you have to do a multitude of different grinds and many cases you don't get the required resource. The fact you just tried to compare Horizon to MH tells me you've likely never played the series the two games are nothing alike.

Last edited by Wyrdness - on 07 November 2017

Wyrdness said:

I suggest you watch videos of MHW the open world aspect hardly changes anything in how you appraoch the game in fact it plays like any of the previous games down to a tee. Guess what MH has had PC versions which does have the online infrustructure and they're the worse selling not to mention the were MH games released on PS3 and 360 as well you going to argue they don't have good online structure either. The only way it's ever going to have potential in the west is if the gameplay is completely overhauled.

Comparing BB's grinding to MH is either naive or you've not played a MH game at all as BB's grinding doesn't even compare to MH on a basic level, in BB and Souls you gain what you need to level up with each fight while in MH you have to do a multitude of different grinds and many cases you don't get the required resource. The fact you just tried to compare Horizon to MH tells me you've likely never played the series the two games are nothing alike.

1st:  
First of I already played MHW in ESGS ( a gaming covention for E-sports and Showcase for games in Phillipines.) I am knowledgeable on how MH plays. It still the same slow pace game but the difference is the area is now more open which I like. As opposed to the 3DS game I have played. 
Being more open grants you more freedom. Being able to bring other monster so they can battle it out each other is also a plus. One good thing is since it is more open you won't experience a lot of loading time whenever your going from area to area.

As for the online structure. I don't know why you are dismissing it but online co-op is a thing in the west. If Capcom will be able to fulfill their promise and great enviroment on the multi-player side where you can easily find an co-op partner with ease then I am seeing potential here. 

Also, are you referring to Monster hunter Frontier. I won't respond to that because we both know what type of game it is. It's very silly to use that as an argument and comparison.

2nd:
My main point for the comparison is you will still need to grind for blood in Bloodborne.  Since we are talking about BB. You don't know how many hours I Spend on killing the same enemies over and over again and farming blood so I will be ready for the boss or the next area. You also have one irritating draw back in farming blood. If you got killed you will lose all you blood that you farm and before you tell you can still get it again. There are times that the area where you got killed is very far and to  be able to get it again. You will need to defeat some of the enemies again. Lastly,
Even in your own standards. You are still grinding on both games. One is less and one is more but grinding is still grinding. 

Food for thought. Horizon is inspired by Monster Hunter in case you didnt know. Why do you thiink there is HZD and MHW cross over then? You will definitely see a lot of similarities. 



Yes, I know how grindy it is. I mean on the PSP days I saw a lot of my cousins and their friends even cheated to get a strong armor set.