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OTBWY said:
NoCtiS_NoX said:

I am speaking about gameplay hence the vids. Also, I played MHW in ESGS last week. Capcom has their own booth specifically for MH. So far I liked it and from the demo I played. It's Awesome. Seeing it also in a Big Screen is fantastic. 

Also, Can you please elaborate more on the mismanaged part?

The overall decrease in sales and revenue on all of their businesses except for licensing (granted, it's slightly better than 2016).

Failure to support a, so far, very successful system with even more low cost smaller games like Megaman legacy collection 2 and the Disney collection, even after successful sales of USF2 (and the indie goldrush first months). Besides that, MHW can be a good game, but I have serious worries that it will underperform since it's audience is used to portable MonHun. We will have to see on that.

Sorry I thought I already quoted you.
I really agree with the 1st sentence somwhat.

As for the the bold. 
Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch. 

As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase.
Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential. 

Also, about this thread. 
https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018
Click the link. 
This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.