NoCtiS_NoX said:
OTBWY said:
The overall decrease in sales and revenue on all of their businesses except for licensing (granted, it's slightly better than 2016).
Failure to support a, so far, very successful system with even more low cost smaller games like Megaman legacy collection 2 and the Disney collection, even after successful sales of USF2 (and the indie goldrush first months). Besides that, MHW can be a good game, but I have serious worries that it will underperform since it's audience is used to portable MonHun. We will have to see on that.
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Sorry I thought I already quoted you. I really agree with the 1st sentence somwhat. 
As for the the bold. Just read the thread and the convo I have with Nautilus. Its normal for Japanese 3rd Party devs to do this. They focus in building their business line to the old system rather than supporting the newer system with all of their games. Megaman legacy and Disney Collection will ome to Switch.
As for MonHun I will agree if we are speaking about Japan. It will not match the sales of portable series but the wild card is outside Japan. Large installbase. Open world, If Capcom will be able to provide a stable server then this could be a success in the west. Some of you are too focus in Japan where Handheld is dominant and ignoring the potential in the west or worldiwde where PS4 is selling 60 Million. Capcom is aiming for that potential.
Also, about this thread. https://gematsu.com/2017/11/bandai-namco-announce-three-big-switch-exclusive-titles-spring-summer-2018 Click the link. This is proving my point more and more. Some of you are just being impatient when its always like this with Japanese 3rd party devs.
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On Monhun: There were console ports in the west, looking at those numbers, I still think it's very niche in the west (even for handheld counterparts). I just don't see it yet. Maybe if reviews are amazing, then maybe I can see it doing better than usual in the west. That and some form of marketing hopefully.
Lastly, on Japanese devs being slow: I somewhat disagree. Even though I did say smaller games (how hard would it be to port the Megaman collection), we have seen other Japanese devs porting their games relatively early. Xenoverse 2 comes to mind.
Having said that, I believe it isn't because of their disdain for Nintendo or anything else. I believe it's simply bad timing. Most are busy making Playstation games. Simple as that.