By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Playstation 5 & Xbox Two are going to be Monsters!

 

surprised by 2700u's performance?

yes 46 51.69%
 
no 43 48.31%
 
Total:89
Intrinsic said:
HoloDust said:

Actually yes.

You're forgeting one "small" detail - in addition to all the juice you need to render in higher resolution, devs, as always, want more power to make improvements in visuals - otherwise you end up with same visuals in higer res...which is not the goal of new gen.

Now, I've been through this many, many times, on this very site no less, and it's astounding to me that lot of people don't realise that 1080p to 4K jump (4x) is larger then anything industry's been since 3D kicked in - and certainly much larger then 2.25x of 720p to 1080p of 7th to 8th gen (as for actual numbers on how GPUs behave in 1080p vs 4K (it's goes from 2.2x to 3x), Anandtech's bench is good place to check out).

So...as a dev you NEED power to compensate for resolution and you WANT power to improve visuals - in 7th to 8th gen, out of those 8x (or 10x) some went for resolution, rest for improving visuals. If they manage only that much (8x-10x) in 9th gen, and devs need more for resolution, that leaves them with less for improvements - that is why I'm saying 15TFLOPS should be minimum, when in fact it should be more like 20TFLOPS - anything less then that and visual improvements will suffer greatly if they opt for native 4K - and, in my opinion, 4K is just not worth it for them to sacrifice visuals, so I'm hoping for good enough leap.

Ok, let me try and give you a very loose example.

Imagine that of the 1.8TF GPU power in the PS4 what is actually used to render 2M pixels is 1TF and then .8TF is used for everything else in the render pipeline. Now if geometry and shaders remain the same but you want to up the rez from 2M pixels to 8M pixels. You will need to bump up that 1TF pixel allotmentment to 4TF. for everything else, even with a 4 times bump there, you end up with 3.2 TF (and you don't need a 4 times bump for that cause eg. you dont need more GPU to render 3M polygons simply cause you upped the resolution). That brings the total to 7.2TF.

So basically, with 7.2TF as an upper limit, you can take any PS4 game today runninng at 1080p and run it at 4k with similar or scaled up effects.

Now lets accomodate for the fact that devs will wanna use better and more demanding features like better shaders, effects, lightning or even more complext geometry. You can tack on another 2-3TF for that. And thats still pushing it. Things like better textures are more of a memory size and bandwith issue.

When you look at the tasks a GPU carries out; everything does not scale up simply because you are going from 2M to 8M pixels. 

I think you're:

a) not getting what I'm saying when I'm talking about generational jumps

b) vastly underestimating what devs want.

If you look at current AMD GPUs, they scale from 2.3x-3x (depending on game) when switching from 1080p to 4K. Back in days, 720p to 1080p scaling was (again, depending on the title) around 1.3x-1.7x.

Now, if you have 240 GFLOPS X360 and 228 GLFOPS PS3 and then, as a dev, you get a Christmas present in the shape of PS4, you would be getting something that has GPU that is some 8x (on paper, in reality more) powerfull than what you've been using for all of the 7th gen. Out of that, those 1.3x-1.7x will go for resolution bump, rest of that jump (4.7x-6x) is for advancing visuals and is actual generational jump - call it a net gen jump.

Then, in 9th gen, you get 8x as powerful console, and out of that you need to spend 2.3x-3x for resolution...which leaves you with only 2.6x-3.5x for the net jump - pretty weak, IMO - so even with 8x (on paper) PS4, which is around 15TFLOPS, you're getting something that is nowhere near as a big of a leap as PS360 to PS4 was.

Now, people would be shocked and call you all sorts of names if you suggested that you need something that is at least 20TFLOPS to maintain similar leap...but then again, quite a few people around here were behaving in similar fashion when it was suggested back in days that PS4 might have something similar to 7970m (which is downclocked mobile 7870), which is almost what it packs. So yeah, 15TFLOPS, from this perspective, sounds like minimum.

All in all, we're way, way too early from actually guesstimating what might be in actual PS5, and eventually it will depend on when it's launched, what AMD can offer and what MSony are willing to pay for it...but, given the experience from previous gen, I think that people should keep their minds open.

Last edited by HoloDust - on 04 November 2017

Around the Network

"Monsters" aka the "midrange of tomorrow".



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

TurboElder said:
shikamaru317 said:

Yep, pair the CPU cores from this with say a 10 tflop GPU and 16 GB of GDDR5X or GDDR6 in 2019-2020 and you'll have a console that can play games at 4K with a graphical bump over the current gen (better textures, lighting, physics effects, particle effects, AA, AF, etc.). This also makes a portable PS4 possible, if Sony decides to make a competitor for Switch. 

Consoles doesnt need GGDR5X, GDDR6 or HMB. GDDR5 will be enought.

In a couple of years consoles will be the only consumers of GDDR5 (exept entry-level cards, but those are generally just rebrands), which will make that kind of memory more expensive than GDDR6 by that point. Plus, GDDR6 allows for more memory per chip, meaning you'll need less chips for the same amount of memory. So GDDR6 would be better on the long run even if it's a bit more expensive early on.

@Topic: Don't get too exited

The graphs are generally best-case scenarios and are fighting against chips with less logical cores in core-heavy CPU benchmarks. Especially Truecrypt, which benefits from AMDs AES encryption speed. In none of these cases the GPU has any workload, which would severy limit the scores as CPU and GPU parts would battle for ressources, i.e. the TDP budget and RAM bandwith.

I do agree that Ryzen mobile are excellent chips from what we can see so far, but they are not suitable for a handheld chip. For that, they still consume way too much, and to get it down to 5W (which is normally considered the limit both from a heat and battery life point) The chip would need to cut 2 physical cores and clock down by a strong amount (probably around 1.2-1.4 base clock), additionally the GPU part needs to be shrinked substancially (probably down to 4 NCU or 6 NCU with a really low clock count). At that point, it's not much better than a Tegra X2 anymore



They will be monsters by the time of their announcement.
They will be midrange by launch.
They will be outdated a year after launch.

Just like every gen.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

vivster said:
"Monsters" aka the "midrange of tomorrow".

Aka. Low-end half way through the cycle.
A Geforce 1030 which is the lowest of the lowest-end in nVidia's product stack can give a Radeon 7850/PS4 a run for it's money and smashes the Xbox One.




www.youtube.com/@Pemalite

Around the Network

I expect the PS5 to be around 15 TF, about 8 times the original PS4 and 2.5 times Xbox One X. Heavy focus on VR and backwards compatibility. Maybe some dedicated resources for deep learning.

Last edited by freebs2 - on 04 November 2017

Pemalite said:
vivster said:
"Monsters" aka the "midrange of tomorrow".

Aka. Low-end half way through the cycle.
A Geforce 1030 which is the lowest of the lowest-end in nVidia's product stack can give a Radeon 7850/PS4 a run for it's money and smashes the Xbox One.

Yet that lowest of the lowest gpu in the ps4 produces better graphics with its exclusives than a pc with a $1000 gpu and has consistently medium to high quality settings according to DF in multiplats, now imagine a ps5 that has a gpu that smahes that $1000 gpu in a couple years and make the best looking games of today (God of War, Detroit, Ghost  of Tsushima, TLOU2) look like last gen.

But even with multiplats, how does a geforce 1030 run Asscreed Origins? It runs it at ps2 quality very low settings at 1080p with awful screen tearing

vs PS4's nearly constant 1080p



Pemalite said:
vivster said:
"Monsters" aka the "midrange of tomorrow".

Aka. Low-end half way through the cycle.
A Geforce 1030 which is the lowest of the lowest-end in nVidia's product stack can give a Radeon 7850/PS4 a run for it's money and smashes the Xbox One.

Geforce 1030 is like 1,127 Tflops.... and its performance is abit under a Geforce 750 ti.

Thats well below a PS4 in terms of performance.

Heck this Ryzen 2700u could beat a 1030 in terms of performance, and at 15-25watts.

While a geforce 1030 alone is 30watts+ (without counting in a systems cpu).



Intrinsic said:
DonFerrari said:

Not talking about same HW, but comparable... but thanks for the explanation.

I'm not talking about same hardware either, but talking about comparable hardware.

The issue is that we are talking consoles here.

You either have the exact same hardware (albeit smaller if built on a smaller fabrication process) or you have something that can emulate the hardware, which usually requires you have something that is significantly more powerful.

And if you want this thing to support all the games on the PS4 now, then you have 3 options.

 

  1. the devs are going to go and do some extensive work on all their games to make them support some new exotic hardware
  2. you brute force your way through it by having much much much more powerful hardware in the handheld than whats in the PS4 now so you can emulate it so the devs won't have to do anything
  3. you basically take the APU, memory config (size and bandwith) that we have in the PS4slim today and somehow get all that to fit in something about the size of the NS. with a power draw no more than 15-17W unless you want to play untethered for 30mins at a time.

    I'm sorry, but thats just impossible in 2-3yrs when 7/10nm chipsenter the market. Maybe in 2023-2025 when we may have 3/4nm chips.

 

Man you got me wrong.

I'm not talking about making a PS4 Portable. I'm talking about making a PS5 Portable (that sure could have power similar to PS4), but that both HW the console and the hibrid (7 or 10") could run the same game with compromise. I got some answer on the hard part for disc based and also that the scalability wouldn't be easy as turn the dial, but still not that it is impossible.

Pemalite said:
DonFerrari said:

Well can you please explain why or by how much in 2020 we couldn't have a PS4-like portable?

In 2020 it could be possible.
But it's not currently possible with today's technology, we can get "close enough" though.

The biggest issue is going to be memory bandwidth... Mobile devices typically need to use low-voltage DDR, LPDDR4 isn't scaling high enough in clockrates to be a viable alternative to the GDDR5 in the Playstation 4 just yet.

AMD and nVidia are slowly making use/getting around limited bandwidth via technologies like Delta Colour Compression and Tiled Rasterization with better culling... But there is still 100GB/s or more of bandwidth to make up for.

Things might change once LPDDR5 becomes common place.

for a 720p or 1080p display on a 7-10" hybrid would you agree that it would be possible to have this version of the PS5 (sure with lot of compromise and perhaps power level of PS4)? Sure there are some technical burdens today, but designing from ground up I don't think it would be impossible (but it could ne uninteresting).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The PS5 and Xbox4 might be close to my current rig/performance wise it will be epic to see what developers like naughty dog and rare can pull from it, really good times are here and more are coming.

As long as they have Physical Disc support, I will buy both.




Twitter @CyberMalistix