Intrinsic said:
Ok, let me try and give you a very loose example. Imagine that of the 1.8TF GPU power in the PS4 what is actually used to render 2M pixels is 1TF and then .8TF is used for everything else in the render pipeline. Now if geometry and shaders remain the same but you want to up the rez from 2M pixels to 8M pixels. You will need to bump up that 1TF pixel allotmentment to 4TF. for everything else, even with a 4 times bump there, you end up with 3.2 TF (and you don't need a 4 times bump for that cause eg. you dont need more GPU to render 3M polygons simply cause you upped the resolution). That brings the total to 7.2TF. So basically, with 7.2TF as an upper limit, you can take any PS4 game today runninng at 1080p and run it at 4k with similar or scaled up effects. Now lets accomodate for the fact that devs will wanna use better and more demanding features like better shaders, effects, lightning or even more complext geometry. You can tack on another 2-3TF for that. And thats still pushing it. Things like better textures are more of a memory size and bandwith issue. When you look at the tasks a GPU carries out; everything does not scale up simply because you are going from 2M to 8M pixels. |
I think you're:
a) not getting what I'm saying when I'm talking about generational jumps
b) vastly underestimating what devs want.
If you look at current AMD GPUs, they scale from 2.3x-3x (depending on game) when switching from 1080p to 4K. Back in days, 720p to 1080p scaling was (again, depending on the title) around 1.3x-1.7x.
Now, if you have 240 GFLOPS X360 and 228 GLFOPS PS3 and then, as a dev, you get a Christmas present in the shape of PS4, you would be getting something that has GPU that is some 8x (on paper, in reality more) powerfull than what you've been using for all of the 7th gen. Out of that, those 1.3x-1.7x will go for resolution bump, rest of that jump (4.7x-6x) is for advancing visuals and is actual generational jump - call it a net gen jump.
Then, in 9th gen, you get 8x as powerful console, and out of that you need to spend 2.3x-3x for resolution...which leaves you with only 2.6x-3.5x for the net jump - pretty weak, IMO - so even with 8x (on paper) PS4, which is around 15TFLOPS, you're getting something that is nowhere near as a big of a leap as PS360 to PS4 was.
Now, people would be shocked and call you all sorts of names if you suggested that you need something that is at least 20TFLOPS to maintain similar leap...but then again, quite a few people around here were behaving in similar fashion when it was suggested back in days that PS4 might have something similar to 7970m (which is downclocked mobile 7870), which is almost what it packs. So yeah, 15TFLOPS, from this perspective, sounds like minimum.
All in all, we're way, way too early from actually guesstimating what might be in actual PS5, and eventually it will depend on when it's launched, what AMD can offer and what MSony are willing to pay for it...but, given the experience from previous gen, I think that people should keep their minds open.
Last edited by HoloDust - on 04 November 2017












