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Forums - Nintendo - Would Nintendo offering to pay the difference in cost for 32 GB cards for third party releases a plausible solution

I don’t do physical gaming, as someone who has spent nearly a decade in shelling out the extra dough for storage on portable/mobile platforms, here are my thoughts:

200GB flash drives are often cheap, probably a lot cheaper than the difference a Switch with a larger internal storage would cost. I don’t see Nintendo putting a 256GB internal storage sku on the market for any less than 36% more than the base model, probably closer to 50% higher. Cheaper options might be enabling hard drives on docks or adding docks with hard drives, but that doesn’t fix issues with the majority of users who use it as a portable.

A 200GB card is not bad at all, especially with highly competitively priced options.

Last edited by Jumpin - on 03 November 2017

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Ka-pi96 said:
RolStoppable said:

I've never made the claim that consumers prefer cards over discs to begin with, that's something you came up with after I said that consumers like cartridges and cards. You started with the claim that it was a shitty decision by Nintendo to use cards as storage medium, because you were busy defending third parties. Since then you've moved goalposts.

What happens in a free market is that consumers choose the best games. The publishers who put full games on cards will be rewarded, the publishers who don't will see their games collecting dust on store shelves. You know what I am getting at? Consumers won't put up with bullshit because they don't have to; there are plenty of other and better games on Switch. Third parties who engage in bullshit practices ultimately only hurt themselves and deservedly so. The remaining party in this equation (Nintendo) won't lose sleep over this either, because software sales will go to their own games and third parties who do a proper job.

While that's all fair, just remember it was Nintendo that caused this problem in the first place with their design philosophy for the Switch. 3rd parties shouldn't have to jump through hoops just to offer the same experience they would on any other platform.

Nintendo made a platform. 3rd parties have no need to publish a single game on the system. Them producing a game on the system is because they see profit in doing so.

Nintendo could offer to pay for the extra costs of a cartridge, but have no need to. The only reason to do so would be to entice a 3rd party over. But whether enticed or not, the 3rd party still woudl come down to whether bringing said game will bring profits or not.

Ka-pi96 said:
RolStoppable said:

We know that those games fit on a card, so it's not Nintendo who is the cause of the problem.

You don't think Nintendo forcing publishers to pay more for the media if they want to actually fit their game on to it in one piece is a problem?

Nintendo didn't decide on teh games size. That was the publisher of said game. Nintendo has many games that fit on the smallest cheapest cartridge. They also let the Switch accept much larger cartridges too. If Nintendo was being bad, they woudl limit the switch in reading only 8gb or smaller cartridges. The system allows at least up to 32gb. I don't know if more or not. Hell, their micro sd slot reads up to 2 tb or something, a number which doesn't even exist yet, so would not be surprised if you could use carts up to 64gb.

And do gamers prefer carts over cd or other formats? For a system that is portable, damn yes we do. CD's or other rotating formats are horrible for something that moves. And do gamers want portability? Damn yes we do. A recent data sheet showed like 80% of Switch owners use their portability.



32 GB games are stupid expensive. No game uses it except for Dragon Heroes 1 & 2 and that game was $90 I believe. Also I believe Nintendo is already eating the costs of the cartridges. Honestly this problem was a thing on the 3DS back in 2011. Eventually the cartridges' price will go down and everyone will use 32GB cards. So we will have to deal with it for a year or so.



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killeryoshis said:
32 GB games are stupid expensive. No game uses it except for Dragon Heroes 1 & 2 and that game was $90 I believe. Also I believe Nintendo is already eating the costs of the cartridges. Honestly this problem was a thing on the 3DS back in 2011. Eventually the cartridges' price will go down and everyone will use 32GB cards. So we will have to deal with it for a year or so.

Below is a quote from another thread.

cycycychris said:

Ok guys, I read about how much the carts cost. from what 'industry insiders' have said on resetera about the price for devs to buy these carts from Nintendo

according one source 8GB cards are $8, and 32GB carts are about $16.

According to ZhugeEX 8GB cards are around $10, about the same price as PS4/XB1 discs. A 32GB cart is around $20.

To use a 16GB cart, sounds like your looking at like $2 or $3 more than a 8GB cart

So I can understand why there not using the 32 GB based on this, at the same time, there making more profit off the switch version :/

So a 32GB cart costs $10 more than a blu ray.

Fun Fact: LA Noire costs $10 more on teh switch than on PS4/One, yet is only using the 16gb cart. So they are making like $7-8 profit on charging more with the excuse of Carts cost more.



It’s like the N64 all over again, when certain games cost 2-3X as much as PSX games.



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RolStoppable said:
Ka-pi96 said:
It would be better if Nintendo just released a Switch with a much larger hard drive. Then no extra costs for them and there's no issue with having to download game files.

That doesn't address the problem. At the end of the day you need to expect that the people who buy physical versions of games do so because they want a physical version. A real one, not half-physical and half-digital.

The logical solution to this problem is that third parties have to man up and act consumer-friendly. There are three parties in this discussion: Nintendo as the platform holder, third parties as the game makers and consumers. There is only one party that has to shoulder the responsibility and that is third parties. The widespread attitude that it's somehow Nintendo or consumers who have to go an extra mile because of the shit that third parties pull off is outright sick at its core.

Hmm I can't agree with that. Third parties don't lose out much on not releasing on Nintendo platforms. They're not a charity, they're a business. If the costs are higher for them due to the SD cards, than that's Nintendos fault for not looking into the situation before hand. This isn't the first time Nintendo's done this either. They did it with the N64, The GC, and now the Switch. It's unfair for third parties to simply shell out money for a system that will sell less software units than the PS4. Something that sells 1million on PS4, might do 500k on Switch. So why would any third party shell out the extra money? They don't lose anything by not releasing on a platform, the platform holders lose out. 



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It could be a good solution but not sure it would solve most issues on the size management.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Ka-pi96 said:
Rocketjay8 said:

You want Nintendo to use disks for a handheld?

No, I want Nintendo to use discs for a home console and for handhelds to not exist. But that's just me

Well a lot of people like us don't care about HH, but some love them =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Conina said:
Ka-pi96 said:

Getting 3rd parties on their console and keeping them happy will help them sell more consoles. So no, it's not about them helping 3rd parties sell their own games, it's about them making it easier to have a large and varied library and thus selling more consoles.

Ditching the handheld mode in favour of cheaper mass storage wouldn't bring 3rd parties to the Switch... then you have a Wii U 2.

Most people with a "Switch Home" and another console (f.e. PS4, PS4 Pro, Xbox One or Xbox One X) would probably get third party games as usual for their Sony or Microsoft console. Why go for the Switch version when it doesn't have anything unique?

The unique selling point for Switch versions of third party games is the mobile option... take that away and the third party games will sell as well as on the Wii U.

Yep I really don't think Switch would be a success if it was a home console instead of a HH that can be connected to the TV.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

AlfredoTurkey said:
Ka-pi96 said:
It would be better if Nintendo just released a Switch with a much larger hard drive. Then no extra costs for them and there's no issue with having to download game files.

I agree. Times change and whether it's good or bad, this era has brought with it HUGE downloads and file sizes. Nintendo needed to provide 500GB minimum imo. 

And where do you want to put this inside the Switch? M.2 and U.2 Formats might fit, but still would need some serious internal redesign for this. Besides, even the cheapest SSDs of that size cost about half as much as an entire Switch console, so this would push the price even above the PS4 Pro.