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Forums - Nintendo Discussion - The Xenoblade Chronicles Series Thread: Definitive Edition (All Spoilers in Tags)

Wyrdness said:
Vodacixi said:

...

What he said backed my point more is rendered on screen in XBC enemies, structures, titans so your everything is empty claim is just wrong plus the assets are higher quality being more complex doesn't mean more is being done at once as we've seen with the RE remakes that's the main flaw in your argument the is a context to how something is being executed. Don't mistake art direction for visual load either as models, textures and such are higher quality than in BOTW.

I didn't say interactions don't impact performance in fact I never said that at all I said adding more assets has a significant impact on performance hence the example with RE the reason why the angle you're trying to argue is wonky is because even though those interactions are all possible they're not exactly always running and are exclusive to the immediate area where the player is the player can initiate them at anytime yes but they're not happening constantly or somewhere else on the map with out you while in XBC how ever everything in the area goes on with out the player's input. This is why the complexity angle is here and there in this situation.

On the environment BOTW's environment is less static yes but again the is less on screen at a time and the assets are lower quality plus it's a different approach, XBC for one will have more density on screen so more is rendered on screen and you have like 60-100 different enemies in the area to the point you can have more enemies in one encounter than in some areas in BOTW. The same way BOTW spreads things far apart and has open space to reduce resource use XBC can't have similar environmental interactions as the hardware have to calculate them not just for the player who has 2 party members with them compared to Link by himself but for all enemies rendered in the map it'll become problematic when the player engages enemies as then even more elements come into play.

It only doesn't make sense if you don't factor in one has significantly better assets and has far more on screen at once.

You lost me at the whole "Xenoblade has more and better assets on screen than Breath of the Wild". I can't believe you can say that with a straight face...

Yup, that's what it is. Xenoblade Chronicles Definitive Edition, the partial recreation partial copy of a Wii game with an open world that is not actually an open world because their maps are separated and rendered one at a time and its world is just as static as a JPEG picture is pushing the Switch hardware like no other open world game on the system does, not even games that actually have open worlds with a crap ton of stuff with better graphics, moving and reacting to dozens of variables. And that's why it can't keep decent resolutions. You got it Sherlock. Mother of God, you are funny xD

Really, I have to ask to everyone on the thread. Does any of you actually believe any of what he's saying?

Last edited by Vodacixi - on 26 May 2020

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double post.

Last edited by Wyrdness - on 26 May 2020

Vodacixi said:

You lost me at the whole "Xenoblade has more and better assets on screen than Breath of the Wild". I can't believe you can say that with a straight face...

Yup, that's what it is. Xenoblade Chronicles Definitive Edition is pushing the Switch hardware like no other open world game on the system does. And that's why it can't keep decent resolutions. You got it Sherlock. Mother of God, you are funny xD

Really, I have to ask to everyone on the thread. Do any of you actually believe any of what he's saying?

Twisting words doesn't help your argument in anyway nor does it debunk objective factors, BOTW covers it's lower quality assets with good art direction hence why when the cel shaded effect is turned off you get a strange clay like look in the game example below.

This is actually what the assets in BOTW look like when the cel shading is turned off btw the are videos if you want to look it up hence most of BOTW's look is more really good art direction.



Hynad said:
OTBWY said:

That's where you're wrong my dude, cause the article said (and if we believe the translation is correct) said some parts could not be remade. That means that the rest was. That is a huge difference.

What percentage of the project do you think amounts to “the rest”?

I will take the example of the characters’ polygonal models. They are the same as in the original, except for the hands and faces. This is made obvious right away when you watch any footage that compares both versions. 

The director said that they had constraints due to the project being a remaster. So for me, the case is closed.

Bolded: You got debunked. Shulk's leg and elbow. Got more polygons for his clothes than his original. 

Guess you need to try again.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3



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Peh said:
Hynad said:

What percentage of the project do you think amounts to “the rest”?

I will take the example of the characters’ polygonal models. They are the same as in the original, except for the hands and faces. This is made obvious right away when you watch any footage that compares both versions. 

The director said that they had constraints due to the project being a remaster. So for me, the case is closed.

Bolded: You got debunked. Shulk's leg and elbow. Got more polygons for his clothes than his original. 

Guess you need to try again.

Takahashi: Unsurprisingly, productions costs and development time are a limitation. There was no way to recreate everything from scratch. Therefore, we first decided what we would create anew and not. In particular, weapons and equipment, enemies and map models, among other assets, were limited to texture updates and there were texture upgrades for shaders, the faces and hands of player and key characters, and new equipment and the Monado. We recreated cutscenes and facial animations for scripted scenes.

Although a line was drawn, staff showed their commitment to the project, and assets such as enemies and map models that had not initially been planned to be upgraded received upgrades here and there. Although these updates aren’t built from scratch, it would be nice if you could tell the difference.

You are bound to find the spots that he said were improved if you look through a microscope. He Did mention key characters were improved. But not all characters. Either take the words of the director himself, or not, I don’t give a shit what you think. Maybe you think you know better than he does about the game he made? Either way, go harass someone else.

Last edited by Hynad - on 26 May 2020

Meh I'm looking forward to this game I never actually beat it on the even tho i bought it in the wii . Dont really care if it's a remaster or remake. It looks better thn the original for the most part which is all that I care about. As well as the future connected story



Hynad said:
Peh said:

Bolded: You got debunked. Shulk's leg and elbow. Got more polygons for his clothes than his original. 

Guess you need to try again.

Takahashi: Unsurprisingly, productions costs and development time are a limitation. There was no way to recreate everything from scratch. Therefore, we first decided what we would create anew and not. In particular, weapons and equipment, enemies and map models, among other assets, were limited to texture updates and there were texture upgrades for shaders, the faces and hands of player and key characters, and new equipment and the Monado. We recreated cutscenes and facial animations for scripted scenes.

Although a line was drawn, staff showed their commitment to the project, and assets such as enemies and map models that had not initially been planned to be upgraded received upgrades here and there. Although these updates aren’t built from scratch, it would be nice if you could tell the difference.

You are bound to find the spots that he said were improved if you look through a microscope. He Did mention key characters were improved. But not all characters. Either take the words of the director himself, or not, I don’t give a shit what you think. Maybe you think you know better than he does about the game he made? Either way, go harass someone else.

"Either way, go harass someone else."

Nah. Others don't make such baseless claims as you do. 

Bolded: You should read the whole sentence and not just cherry pick words and interpret something else into it. He is talking about textures updates and texture upgrades. And even the "unimportant" characters got texture updates just by looking at a comparison video. Can't obviously confirm for all characters. So, they are not the same as the original one even if the amount of polygons of the models suggests it.

You are wrong….. again. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

RolStoppable said:
Vodacixi said:

(...)

Really, I have to ask to everyone on the thread. Does any of you actually believe any of what he's saying?

I don't think anyone even skims the posts of your discussion anymore, let alone read them.

You just did that though xD



RolStoppable said:
Vodacixi said:

You just did that though xD

Only your last line caught my attention. I didn't bother with the rest of your post or what you replied to.

Look at this as me telling you that it's pointless to continue, because the only thing that people will care about in this thread is that those large posts come to an end with no concern for who between the two of you comes out as the winner.

Still, you peeked at my post and you replied to it. Which after reading your first reply is kinda funny to me, even if you are not getting into de discussion itself. And no, I'm not making fun of you. I just think it's a fun irony ^^

It's not about becoming a winner. I abandoned many discussions when I saw they wouldn't get us anywhere. This very same discussion you are refering in your reply, for example. Or the remaster vs remake thing.

But hey, think what you want.