By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Peh said:
Hynad said:

What percentage of the project do you think amounts to “the rest”?

I will take the example of the characters’ polygonal models. They are the same as in the original, except for the hands and faces. This is made obvious right away when you watch any footage that compares both versions. 

The director said that they had constraints due to the project being a remaster. So for me, the case is closed.

Bolded: You got debunked. Shulk's leg and elbow. Got more polygons for his clothes than his original. 

Guess you need to try again.

Takahashi: Unsurprisingly, productions costs and development time are a limitation. There was no way to recreate everything from scratch. Therefore, we first decided what we would create anew and not. In particular, weapons and equipment, enemies and map models, among other assets, were limited to texture updates and there were texture upgrades for shaders, the faces and hands of player and key characters, and new equipment and the Monado. We recreated cutscenes and facial animations for scripted scenes.

Although a line was drawn, staff showed their commitment to the project, and assets such as enemies and map models that had not initially been planned to be upgraded received upgrades here and there. Although these updates aren’t built from scratch, it would be nice if you could tell the difference.

You are bound to find the spots that he said were improved if you look through a microscope. He Did mention key characters were improved. But not all characters. Either take the words of the director himself, or not, I don’t give a shit what you think. Maybe you think you know better than he does about the game he made? Either way, go harass someone else.

Last edited by Hynad - on 26 May 2020