sc94597 said:
bigtakilla said:
It's an incredibly cliché story.
When you got a story not as good as the original,
|
I strongly disagree with this. The story is the best in a Xeno game since Xenogears. It is self-contained, unlike Xenogears (required an art-book to understand; disc 2), Xenosaga (cut-short three episodes; and episode 2 dragged) and Xenoblade Chronicles X (depends on a sequel to reach full potential), well-paced (like Xenoblade Chronicles and unlike other Xeno-games), but also has much more world complexity and developed characters that aren't flat in comparison to the original.
If Xenoblade Chronicles X doesn't get a sequel, the story will be strongly disappointing, and Xenoblade Chronicle's story was great for what it was - a simplified Gnostic allegory with little character development, but Xenoblade Chronicles 2 is more ambitious than that.
Every cliché that exists in Xenoblade Chronicles 2 existed in the original.
|
Add to the fact that XC's story is more or less just a heavily stripped down version Xenogears re-skinned for the Bionis/Mechonis setting; with 90% of the escalation, characters, and politics removed.
* Character forgets his past.
* He goes on an errand for the Citan archetype.
* Enemy Mechs land in his home town.
* He grabs ahold of a powerful weapon to fight them off
* His crush gets killed in the process of the battle.
* Some kind of super power is revealed inside of him.
* Leaves his home town resulting from these events.
* Gets tied up in a conflict.
Rather than a series of events stemming between the political situation with the Gebler/Aveh alliance against the Kislev Empire, with Nisan caught in the middle - Shyulk and co are instead moving through the world in a very linear fashion because Shulk has to get to the top due to wanting to go to Sword valley for revenge, and this dream of Prison Island he had.
They end up in the same place, though.
* Discovers an entity inside him that is the male archon of the world's creation.
* His girlfriend has the female archon of the world's creation implanted inside of her.
* The conflicts all date back to some ancient thing that happened, and the new leader wants to reawaken a god in response to the pain he felt from that past war. He used to be good a long time ago.
* It turns out that life is actually just manufactured to be consumed by a giant body of "god"
* All those purebloods of a superior race get turned into monsters.
* The former nation of the enemies gets completely destroyed.
* You fight God at the end.
* Time for a new era without gods.
I find it a little funny that people call Xenoblade, "story focused" when the story is very sparse and simplified for the most part; even when compared to Final Fantasy titles - but especially when compared to Xenogears and Xenosaga.
Xenoblade is "plot driven" in that all of its progression is dependent on the plot, with a few features tacked on - but story is far from its focus. Its focuses were the vertical world design and pacing a game out in an expansive world. It was otherwise a very light and simplified derivative of Xenogears; it was to Xenogears as "Final Fantasy Mystic Quest" was to Final Fantasy IV.