Miyamotoo said:
Thats my point, its about different prioritys for Sony and Nintendo, 60FPS for R&C would definitely means worse graphics compared to current R&C, Odyssey would probably had 1080p resolution if game is 30 FPS instead of 60 FPS. Yes many times, around 3x. PS4 is stronger close to 10x than PS3. Ofcourse that Switch games would compared to curent games, but they could do that if they want with fact they failed behind PS4/XB1 games, but they don't because they priorite is on great art style and 60 FPS. If graphics are so important Zelda BotW and Mario Oddysey wouldnt be 97 games. Nobody said that ever Nintendo games is cartoonish, but most of them are. I mean we had Mortal Kombat that was very photo realistic for tha time even on Sega Genesis. Again it was about Nintendo priorites. But point is that RC would also had less details if they went for 60 FPS instead of 30 FPs. |
Yes I agree that R&C would have to conceed to have more fps and Odyssey could do HD on 30fps. But that is only a small portion of the graphical IQ on any game.
I doubt it's 3x. PS4 isn't 10x more powerfull, its estimative is around 6x. Ps3 games were around 720p or 540p and that translated to 1080p and 900p for PS4. There is nothing that really suggest 10x power difference, ram and ram velocity isn't power. always the "great art style", I love when Nintendo fan pretend that Nintendo art style is so much better than anyone else because the do cartoon instead of trying realism. Still on the cartoon side RC look better. And sorry yo burst that bubble but Nintendo games certainly aren't evaluated as other. If they would evaluate the graphic portion as they do other games they would take a lot of Nintendo scores.
MK isn't Nintendo. And you said they were most, I just showed that at the time they tried to go photorealism on that time limitation.
| caffeinade said: Nintendo has different priorities. They seem to be keen on 60FPS, Uncharted 2 and 3 operated at 30FPS. The titles you mention, to my knowledge ran at a low resolution, that is not as acceptable in today's market. Nintendo tends to focus on player feedback: this is present graphically in BotW as the magnificent grass; Grass that seemingly took a lot of processing power to render. The grass provides the player with a sense of presence in the land of Hyrule, reacting to their movement and actions. The Uncharted games did not have such a component. Anyway I am off to sleep. |
Errrr Nintendo wanting 60 fps is relevant (althought it's possible to do photorealism with 60fps, but would need to give in on resolution or other assets). On low resolution I dunno what you are talking about because there were some sub 720p perhaps going close to 540-600p on X1, so it isn't unnaceptable to be lower than 1080, even more because a lot of switch games aren't 1080p.
HZD "grass" reacts to you, but if we are going to compare just points one does and the other don't as any type of measure that list will be infinite.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








