Azuren said:
I enjoyed Mario 2 (Doki Doki Panic), Mario 3, Super Mario World, and Mario 64. Then I got tired of it and started looking at other games critically. 2D Mario games have only continued to show me that side-scrolling Mario works for a bit before getting boring. 3D Mario games have shown me that Nintendo considers one new twist in each game is sufficient. The water cannon in Sunshine, silly gravity in both Galaxy games, and now a hat that can hijack NPCs. While Odyssey has the best new mechanic with the most variations of usage, it just doesn't do anything for me.
It might be because I look at Mario and see him as a racist relic from the past. While he's not as racist as black face or something, I still can't help but feel people would be upset if I made a protagonist out of a short and stout Mexican in work clothes named Pablo Pablo and game him the ability to jump really high and swim really fast as he eats mushrooms and flowers... |
With your first paragraph, i think you misunderstand that one gimmick makes up a 3D Mario game. I would've thought that its level design and general creativity is what elevates Mario games above others, in addition to its music, artstyle etc. Sure, one 'gimmick' may aid in giving it its own identity, but it's hardly the deciding factor.
Also your second paragraph seems a bit silly. Mario's design isn't out of racist stereotypes, rather just simply out of its cartoony style, just as Mickey Mouse isn't the actual size of a mouse. Don't let the New Donk City setting fool you into thinking it's some sort of racist stance 
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