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Forums - Nintendo - Super Mario Odyssey Reviews - 97 Metacritic (91 Reviews) - 97 OpenCritic (84 Reviews)

Azuren said:
Volterra_90 said:

That's not at problem at all if you find other gaming experiences which you love. It's a shame that you can't enjoy Mario games though, I've always had so much fun with them .

I enjoyed Mario 2 (Doki Doki Panic), Mario 3, Super Mario World, and Mario 64. Then I got tired of it and started looking at other games critically. 2D Mario games have only continued to show me that side-scrolling Mario works for a bit before getting boring. 3D Mario games have shown me that Nintendo considers one new twist in each game is sufficient. The water cannon in Sunshine, silly gravity in both Galaxy games, and now a hat that can hijack NPCs. While Odyssey has the best new mechanic with the most variations of usage, it just doesn't do anything for me.

 

It might be because I look at Mario and see him as a racist relic from the past. While he's not as racist as black face or something, I still can't help but feel people would be upset if I made a protagonist out of a short and stout Mexican in work clothes named Pablo Pablo and game him the ability to jump really high and swim really fast as he eats mushrooms and flowers...

With your first paragraph, i think you misunderstand that one gimmick makes up a 3D Mario game. I would've thought that its level design and general creativity is what elevates Mario games above others, in addition to its music, artstyle etc. Sure, one 'gimmick' may aid in giving it its own identity, but it's hardly the deciding factor.

Also your second paragraph seems a bit silly. Mario's design isn't out of racist stereotypes, rather just simply out of its cartoony style, just as Mickey Mouse isn't the actual size of a mouse. Don't let the New Donk City setting fool you into thinking it's some sort of racist stance



 

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TheWPCTraveler said:

Reads like a 3/10.

He should probably revise it down so I get my prediction right.

It'd be too obvious with a score that low.



Lonely_Dolphin said:
guiduc said:

You can move Cappy in a lot more axis with the motion controls, make him go circling around, something that isn't quite possible with attached controllers. Much like you can give direction to the punches you throw in ARMS, something you can't really do with regular controls.

You can do that with regular controls though, the right stick curves your punches. I assume the right stick would be used to control cappy in a similar fashion.

Yes! But once you've mastered motion controls, they are a lot more precise than using the right stick.

But let's end this debate and get back to the matter at hands hehe



Lonely_Dolphin said:
guiduc said:

You can move Cappy in a lot more axis with the motion controls, make him go circling around, something that isn't quite possible with attached controllers. Much like you can give direction to the punches you throw in ARMS, something you can't really do with regular controls.

You can do that with regular controls though, the right stick curves your punches. I assume the right stick would be used to control cappy in a similar fashion.

Haven't played ARMS much but I thought that with motion controls you could curve your left and right arms in a different direction which isn't possible with regular controls since the right stick curves them both.



Signature goes here!

Still 97 with 44 reviews.



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lol darn, that 75/100 lost it a point. Can't please everyone!

Gotta say though, never thought I'd see Gamespot give Nintendo two 10/10's in the same year.



Hell yeah !



Azuren said:
Volterra_90 said:

That's not at problem at all if you find other gaming experiences which you love. It's a shame that you can't enjoy Mario games though, I've always had so much fun with them .

I enjoyed Mario 2 (Doki Doki Panic), Mario 3, Super Mario World, and Mario 64. Then I got tired of it and started looking at other games critically. 2D Mario games have only continued to show me that side-scrolling Mario works for a bit before getting boring. 3D Mario games have shown me that Nintendo considers one new twist in each game is sufficient. The water cannon in Sunshine, silly gravity in both Galaxy games, and now a hat that can hijack NPCs. While Odyssey has the best new mechanic with the most variations of usage, it just doesn't do anything for me.

 

It might be because I look at Mario and see him as a racist relic from the past. While he's not as racist as black face or something, I still can't help but feel people would be upset if I made a protagonist out of a short and stout Mexican in work clothes named Pablo Pablo and game him the ability to jump really high and swim really fast as he eats mushrooms and flowers...

"Then I got tired of it and started looking at other games critically".

I believe you've mistaken "critically" with "cynically". Don't worry, everyone goes through that phase in their teenage years lol

You should stop talking yourself out of it and give it a go; I largely lost interest in Mario in my later highschool/early college years (became obsessed with various MMO's and console shooters like CoD2/4), but I got back into them with the Wii U and remembered how much I love them. They're some of the finest crafted games you'll ever play.

Otherwise, racism requires an agenda of sorts; you have to be mocking said race in some way or suggesting others are inferior. Mario and Luigi are consistently the heros everyone needs, they're adorable by just about all standards, and they're cartoonish in design with the intent of being cute and approachable (ask any animator what makes a character cute and they'll mention the "rounded" trick, it's ingrained deep within our psyches to find rounded things cute).

Instead, this game makes it even more clear that they aren't your typical humans and are meant to be looked at more like cartoon characters. There is absolutely nothing racist about those two and, if anything, suggesting there is does a diservice to the word "racism" and how terrible actual racism is.



guiduc said:

Yes! But once you've mastered motion controls, they are a lot more precise than using the right stick.

But let's end this debate and get back to the matter at hands hehe

 

In ARMS they physically are not any more or less precise than sticks. It's not like you're aiming a reticle, you're just adjusting the degree of curvature.

But yeah anyway, BotW might be overtaken afterall!

 

TruckOSaurus said:

Haven't played ARMS much but I thought that with motion controls you could curve your left and right arms in a different direction which isn't possible with regular controls since the right stick curves them both.

 

That is indeed their advantage, but in practice it's a mostly irrelevant one. The Dragon arm is probably where this matters the most, but I still have no trouble using it with sticks.



now 59 critics and still the score hasn't budge!

Well, we have another masterpiece on our hands.