caffeinade said:
Not many companies are willing to make art for the sake of art. |
For art sake no, but they can be a platform to grow their own market.
The level of risk Sony is willing to take is one that only 4 in every 10 games break even and that only 2 really bring a lot of money and covers for the cost of all those other 6 that failed... and they will use those as test to new games that could enter that 2 in 10.
But all the 10 brings customers to the ecosystem, sell HW and that allows them to collect royalties from 3rd parties.
MS is just lazy.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."