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Forums - Gaming - Gran Turismo Sports Reviews - 76 Metacritic (44 Reviews) - 77 OpenCritic (44 Reviews)

shikamaru317 said:

The online focus is going to hurt reviews for sure, especially since the servers seem to be having issues. The lack of a proper campaign and detailed customization will hurt it too, as well as the low car and track count. Won't be surprised if it stays below 80 and I definitely don't see it making it past 82. 

Yeah, I'd even be surprised by an 80. It reminds me of Street Fighter V or Rainbow Six Siege, games with great fundamentals and a strong core that simply doesn't have enough content for many reviewers (or consumers, most likely). I think both of those games have turned around to produce great products, but Rainbow Six did a much better job of improving itself quickly, while Street Fighter has been slowly plugging along and will finally feel complete next year. I'm hoping GT Sport, which looks fantastic and has a very good driving core, can be more like the former than the latter, and be quick about adding in more content (my expectations, however, is that it will be more like the latter than the former).



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Metacritic has it as "strong" so far. good start.

For a glorified prologue I think this will be quite the success.



I played the 3 tracks available from the start in VR and I must say, it's a joke, or rather an insult. Kazunori Yamauchi apparently can't get his head out of his ass to focus on gameplay rather than the car.

Good things first, it controls beautifully, load times are decent, it runs smooth and the resolution is ok. The car details are sharper than in DC. And that's where it ends.

The render resolution might be higher than DC VR, yet the track detail is even less detailed. The lighting is completely flat, no shadows, only 2 times of day per track which both look absolutely bland. It seriously looks like a high res ps2 game outside the car.
DC VR has shadows, the sun interacts with track detail and cars, and looks quite lovely when the sun is low. While low res, it's still very convincing at night racing.
Dirt Rally has weather on top of all that and tons more track detail compared to GT Sport's rally track. They focused on what you look at while racing, not the car.

While the cars in GT Sport are in full detail, you can only move your head 1 foot in either direction before the screen blacks out. What's the point of all that detail if you can't even look at it. You can't stick your head out the window either like in DC and Dirt Rally. Oddly I did manage to reset the viewpoint in such a way I could see the helmet of the driver (me) with reflections on it, what's the point of that.

Currently you only have the option of a 2 lap race against 1 AI. Except no difficulty setting and the AI is so slow you can't call it racing. My guess is the AI is only there so you can check out the outside of your car, since the AI always picks the same car.

Anyway congrats PD, you have the best looking car models in VR.
Blandest looking VR driving game.

Perhaps I'll come by when I get to race or rather drive ahead on the Nurburgring. First I need to grind to lvl 20.



For a major title in a series like Gran Turismo, this sounds catastrophic. There's more than enough time for the situation to change, but this is a horrible start review-wise. I mean, the score is not bad, but GT should be an AAA series even critically. Quite frankly, this does sound deserved though.



Like many have said it seams like a good core game but lacking in content. I wonder how that happened has this game been in development for 4 or 5 years? About a month before release when I checked to see the content in the game I was floored. What the hell have they been doing. I assume there's a team that perfected gameplay. And a team that put cars, tracks in the game. Did these guys go in a closet and get high for a couple years.



Halo MCC will sell 5+ million copies(including digital)

halo 5 will sell 10 million copies(including digital)

x1 will pass ps4 in USA, and UK.

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SvennoJ said:
I played the 3 tracks available from the start in VR and I must say, it's a joke, or rather an insult. Kazunori Yamauchi apparently can't get his head out of his ass to focus on gameplay rather than the car.

Good things first, it controls beautifully, load times are decent, it runs smooth and the resolution is ok. The car details are sharper than in DC. And that's where it ends.

The render resolution might be higher than DC VR, yet the track detail is even less detailed. The lighting is completely flat, no shadows, only 2 times of day per track which both look absolutely bland. It seriously looks like a high res ps2 game outside the car.
DC VR has shadows, the sun interacts with track detail and cars, and looks quite lovely when the sun is low. While low res, it's still very convincing at night racing.
Dirt Rally has weather on top of all that and tons more track detail compared to GT Sport's rally track. They focused on what you look at while racing, not the car.

While the cars in GT Sport are in full detail, you can only move your head 1 foot in either direction before the screen blacks out. What's the point of all that detail if you can't even look at it. You can't stick your head out the window either like in DC and Dirt Rally. Oddly I did manage to reset the viewpoint in such a way I could see the helmet of the driver (me) with reflections on it, what's the point of that.

Currently you only have the option of a 2 lap race against 1 AI. Except no difficulty setting and the AI is so slow you can't call it racing. My guess is the AI is only there so you can check out the outside of your car, since the AI always picks the same car.

Anyway congrats PD, you have the best looking car models in VR.
Blandest looking VR driving game.

Perhaps I'll come by when I get to race or rather drive ahead on the Nurburgring. First I need to grind to lvl 20.

dang my collectors edition just shipped, driveclub turned into a great game and driveclub VR is really fun online and offline and could have been great if they were given some resources. Sony's japanese studios studios can take years and do nothing and yet western studios get closed. You should try megaton rainfall as its really welldone and fun god game.



Horrible. So disappointed in this. Waited 4 long years for a PS4 gt and this is what we get?



Kerotan said:
Metacritic has it as "strong" so far. good start.

For a glorified prologue I think this will be quite the success.

Let's hope the real Gran Turismo is out before PS5!



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Zkuq said:
For a major title in a series like Gran Turismo, this sounds catastrophic. There's more than enough time for the situation to change, but this is a horrible start review-wise. I mean, the score is not bad, but GT should be an AAA series even critically. Quite frankly, this does sound deserved though.

Imo it's a glorified prologue rather then a main entry.  The next main title will be GT7 and will probably  release in 2019 during the ps4's last full year. if they have any sense they will Also Port An Upgraded Version To The PS5 Year 1. 

 

Excuse The Writing Below . My Phone Is Going Crazy And Won't Let Me Delete It .

 

alspalspoeii.e.e



zapo said:
SvennoJ said:
I played the 3 tracks available from the start in VR and I must say, it's a joke, or rather an insult. Kazunori Yamauchi apparently can't get his head out of his ass to focus on gameplay rather than the car.

Good things first, it controls beautifully, load times are decent, it runs smooth and the resolution is ok. The car details are sharper than in DC. And that's where it ends.

The render resolution might be higher than DC VR, yet the track detail is even less detailed. The lighting is completely flat, no shadows, only 2 times of day per track which both look absolutely bland. It seriously looks like a high res ps2 game outside the car.
DC VR has shadows, the sun interacts with track detail and cars, and looks quite lovely when the sun is low. While low res, it's still very convincing at night racing.
Dirt Rally has weather on top of all that and tons more track detail compared to GT Sport's rally track. They focused on what you look at while racing, not the car.

While the cars in GT Sport are in full detail, you can only move your head 1 foot in either direction before the screen blacks out. What's the point of all that detail if you can't even look at it. You can't stick your head out the window either like in DC and Dirt Rally. Oddly I did manage to reset the viewpoint in such a way I could see the helmet of the driver (me) with reflections on it, what's the point of that.

Currently you only have the option of a 2 lap race against 1 AI. Except no difficulty setting and the AI is so slow you can't call it racing. My guess is the AI is only there so you can check out the outside of your car, since the AI always picks the same car.

Anyway congrats PD, you have the best looking car models in VR.
Blandest looking VR driving game.

Perhaps I'll come by when I get to race or rather drive ahead on the Nurburgring. First I need to grind to lvl 20.

dang my collectors edition just shipped, driveclub turned into a great game and driveclub VR is really fun online and offline and could have been great if they were given some resources. Sony's japanese studios studios can take years and do nothing and yet western studios get closed. You should try megaton rainfall as its really welldone and fun god game.

I had some more time with it and played Dirt Rally, Drive Club and GT Sport in VR back to back.

Dirt Rally wins hands down in the environments, plus driving in the rain is amazing.
DriveClub wins the content factor by far, yet on further examination is less detailed than GT Sport, it has better lighting though, and any time of day.
GT Sport has the best in car detail and sharpest visuals, the detail beside the track is rather sterile yet not as cut back as DC is in places, what brings it down most is the bland lighting. And there's not much to do besides drive circles around the AI car. I turned around and went in the opposite direction, that way you can keep lapping without having to 'finish' every 2 laps. Bring your own stopwatch though :/

Then I said goodbye to VR, parked my chair right in front of my 4K HDR tv and started the license tests. After a bit over 2 hours, lvl 11, 25% campaign done, the quick stuff though, plenty more and longer stuff to do. Next to 66% of the licenses I completed stage 1 in the challenges and two small circuits from the circuit experience. The game has already given me 19 cars. The game itself is very very good, and in 4K HDR amazing. Load times are very reasonable, restarts instant, and luckily a lot of the early shorter license tests are on the same track so no loading in between.

GT is back, and it's great to drive around the tracks and shave off milliseconds, catch that ghost. It's a shame they botched up the VR mode. It's called VR tour, should have known! What is cool about VR is you get to feel how small and snug the cockpits are in race cars. The Peugeot 908 HDi FAP (from the collectors edition) feels pretty claustrophobic. Not much of a windshield to look out of either.

Oh and to go online you have to complete the sportsmanship test... I thought it would be like the license tests, learn to overtake properly and right of way rules. It's 2 two minute videos which just say, don't be bad. What a joke. Watch em both, congratz you passed, online unlocked.


Megaton rainfall is on my to buy list. However I still have 4 other VR games in my backlog and was still playing 3 different ones. Not enough time. It's in my cart so I don't forget.