More like a pat on their own back rather than a response to criticism, really... not that I have read the Glassdoor reviews.
More like a pat on their own back rather than a response to criticism, really... not that I have read the Glassdoor reviews.
Reasonable they've shown themselves to deliver so give them the time they require.
These games have such long development times but one of the things the workers didn't like were the crunch times .......
Maybe they learned something from The Witcher 3 and will just not even announce Cyberpunk's release schedule till they're ready
I don't see why people put so much stock in glassdoor reviews, I've been using it for years and I can submit a review for any company and never had actually worked there.
| shikamaru317 said: Basically their response seems to be "We as a studio like to top each game we make with our next game, but they were the type of people who thought close to Witcher 3 quality and ambition was good enough". Which honestly, was the same impression I got from reading those Glassdoor reviews, that they just couldn't keep up with their very talented, very motivated co-workers and the high expecations of the department leads. Some people just aren't cut out to work at a top-tier AAA studio, they're better off at an indie studio for instance, which tend to be more laid-back and slower paced. |
I'd say they woudl be fine most AAA studios. You know, churn out the next Madden, or Call of Duty or ect. You know the annual updates that don' thave any changes. Heck even critically aclaimed games like Uncharted 4 don't exactly reinvent any wheels. They just have a new story and better graphics.
As someone who played Witcher, Witcher 2 and Witcher 3, they all play vastly different from one another. Being in the work force you will notice that lots of people don't like change. They like to come to work and do the same thing over and over again. It's easy. CD Project Red does not do the same wheel each time. They change it up, try ot re-invent it, whateve ryou want to say.
I have no idea if glassdoors review is accurate. Maybe CD is a shitty place to work, but maybe its just the peopel that left don't like change.
irstupid said:
I'd say they woudl be fine most AAA studios. You know, churn out the next Madden, or Call of Duty or ect. You know the annual updates that don' thave any changes. Heck even critically aclaimed games like Uncharted 4 don't exactly reinvent any wheels. They just have a new story and better graphics. As someone who played Witcher, Witcher 2 and Witcher 3, they all play vastly different from one another. Being in the work force you will notice that lots of people don't like change. They like to come to work and do the same thing over and over again. It's easy. CD Project Red does not do the same wheel each time. They change it up, try ot re-invent it, whateve ryou want to say. I have no idea if glassdoors review is accurate. Maybe CD is a shitty place to work, but maybe its just the peopel that left don't like cha |
COD games take 3 years to make for each studio....in sure its not as easy as its made out to be
Preston Scott
DaveTheMinion13 said:
COD games take 3 years to make for each studio....in sure its not as easy as its made out to be |
The difference btween COD games and Witcher games is vast.
While not as vast as going from say Killzone to Horizon Zero Dawn, I woudl compare it to something like that. Call of Duty to Call of Duty 2, is just another shooter. Same gameplay mechanics for the most part. Add something here or there.
Meanwhile Witcher games drastically changed teh way they played from game to game. Just go look at Witcher 1 and Witcher 3 in terms of combat. They are practically different genres. Killzone to Horizon is a bit extreme. Think more along lines of FF7 to FF15. Both fantasy rps's sure, but they play completely different. Some develeopers maybe can't handle the huge changes or can't come up with new ideas and feel stressed out, ect.
And then take into account that this is not going from Witcher 3 to Wicher 4, not it's going from Witcher 3 to whatever 2077 will be about. It's future sci-fi like already from what we can tell? Is it a 1st person shooter? A 3rd person shooter? whatever it is, it will be vastly different from Witcher 3 by the guns alone.
Just think of your own job. Say you a carpenter of some kind. Maybe you love doing some kind of carpentry work and hate others. Obviuosly if the place you worked at changed from doing some type of work to another this could upset you. Say you an accoutant and you like doing accounts payables, but hate receivable and they decide to switch you. Ect.
Brushing constant cruch under the rug as that is our culture while patting themselves on the back that they're constantly reinventing the wheel, whatever that means. They have some real growing pains but don't want to admit it, nor does the recent success seem to trickle down to the people that actually made all that possible.
https://www.youtube.com/watch?v=wBuoexbVEFE
As long as making video games is the coolest job in IT things won't change though. With people lining up at the door at a shot at that 'dream' job, why would the corparate culture start valueing their employees more. Get with the program or get replaced. Which does not help with development times, just keeps the salaries low. The real cost of your $60 game.
| irstupid said: I'd say they woudl be fine most AAA studios. You know, churn out the next Madden, or Call of Duty or ect. You know the annual updates that don' thave any changes. Heck even critically aclaimed games like Uncharted 4 don't exactly reinvent any wheels. They just have a new story and better graphics. As someone who played Witcher, Witcher 2 and Witcher 3, they all play vastly different from one another. Being in the work force you will notice that lots of people don't like change. They like to come to work and do the same thing over and over again. It's easy. CD Project Red does not do the same wheel each time. They change it up, try ot re-invent it, whateve ryou want to say. I have no idea if glassdoors review is accurate. Maybe CD is a shitty place to work, but maybe its just the peopel that left don't like change. |
http://www.eurogamer.net/articles/digitalfoundry-2016-uncharted-4-thiefs-end-tech-analysis
Uncharted 4 delivers a genuine step advance in real-time rendering on console hardware.
What do they need to do to meet your approval??? :p
What did Witcher 3 do to re-invent the wheel? I didn't think it played all that differently than Witcher 2, bigger areas and openworld fluff added, with a lot of polish. Yet the core gameplay was pretty similar, maybe I missed something. Is going openworld re-inventing the wheel?
SvennoJ said:
http://www.eurogamer.net/articles/digitalfoundry-2016-uncharted-4-thiefs-end-tech-analysis |
Re-inventing the wheel or wahtever was their words, not mine.
My point is that they didn't just polish their next game, or add a new element. Each new game has been a completely new gameplay experience. All 3 witcher games, while in the RPG genre I would classify in 3 different sub categories of those genre. You know like Witcher is your more standard MMO style click and watch attack. Witcher 2 and 3 are more similar in combat to one another, but are more action adventure/rpg in combat. Witcher 2 to 3 went from an inclosed world to a giant open world.
Ect. Most games do the usual keep the same engine and waht worked best in the last game and just improve upon it. Adding polish, refining, a new element or gimick here or there and see what works. Each witcher game has been basically built from scratch.