If the game is good, it'll have a floor of 2m because it's going to be the first Xenoblade game that's not going to be sent out to die. The original Xenoblade was released to very little fanfare on a platform that probably had a non-casual install base of around 35m, at the very end of its life cycle where hardcore fans had to petition Nintendo to sell it in the west -- and even then, they did so in the US at a very limited capacity. Xenoblade Chronicles X was announced in 2013 and paraded around for almost 3 years to a userbase that couldn't even break 15m. By the time it was released, the Wii U was dead and a lot of people were too fatigued by the long wait to care.
In contrast to those two, Xenoblade 2 seems to have everything going for it as it's releasing on a hot, new platform during the holiday season with a userbase that's motivated to buy. Along with that, it's going to be the first major JRPG to hit the Switch with Project Octopath, a 'Tales of' game, Dragon Quest XI and SMTV coming over in the near future. With all these significant JRPGs coming so soon, the JRPG audiences on the 3DS and Vita might transition over sooner and make Xenoblade Chronicles 2 their first JRPG purchase.
The Xenoblade series itself has a lot of untapped potential based on how each series entry almost sold 1m under really, really crappy circumstances. I think Xenoblade 2 is going to be the coming out party for the series -- as long as it delivers.







