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Turkish said:
STARLEZZ said:

I know Xenoblade has never been really popular in the mainstream. Spiritual Xeno games related to Xenoblade were more like sleeper hits
Xenogears (PS1) is at 1.7 million, a decent number , while Xenosaga Episode I (PS2) sold 1.6 million

Both Xenosaga II and III were flops, while Xenoblade Chronicles 1 (Wii) and Xenoblade Chronicles X (Wii U) were really limited in sales by external problems (With the first: Late localization, lack of advertising, late in Wii life cycle and limited copies;  X was born in a dead console with late localization) (both sold 0.9 million worldwide). Although this may be unsettling for the future of the franchise, Xenoblade Chronicles 2 is the decisive step, i think


Mi prediction: 450k FW, 1.5 million LT 

My reasons: Although trailers are kinda weak and i haven't seen a lot of advertising other than E3 and directs, localization will be inmediate , and it will launch in the holiday season. This means Nintendo is giving it the oportunity to shine.  Switch is being a hit, unlike Wii U and Wii at the time previous entries were released. And this prediction is considering Xenoblade Chronicles 2 is a solid game (hypothetical).

I think X2's sales potential is hindered by the "look" of the protagonists. It turns off even a jrpg veteran like me. It's nothing like Xenogears or even the very anime Xenosagas, they look out of place in a game like Xenoblade. They look like they belong in a mid tier 3DS rpg.

This is how I feel about X2.  I probably would have bought a Switch just for this game if the art style mirrored either of the first two Xenoblade games.  I'm wondering if the art style selection had to do with the game performing well in portable mode.