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Forums - Gaming - "Dark Souls is Not Hard"

AngryLittleAlchemist said:
SvennoJ said:

Did they add that later, I never saw an explain button, nor did it ever tell me how to jump. It happened by accident a couple times and then I started experimenting to figure out how to reproduce it. I remember it well, no clue how to get magic working in my first attempt at the game.

Dark souls was a lot of fun in the end, so the frustration was worth it. However I still haven't started Bloodborne. Kinda had enough of the series after DS2. I don't mind the dying, I do mind reload times. If it would reset instantly I would play it. Why does it need to reload the level anyway, just reset the enemies.

Nope, it's always been there

I honestly can't remember if there was a note that taught you to jump, but i'm almost 99% certain. I also can't remember if the jump was required. Now that I figured out how to use an Xbox One controller, i'll probably replay Dark Souls on PC sometime.

Oh that, that doesn't say anything useful. I know what dexterity is, not what it meant for this game. Nor how atunement slots work or needing to hold what thing in your hand to cast, nor how to get or upgrade those items. All I got for 20 hours, failed to meet requirements or some such when I tried to cast.

The jump is needed to get to certain items and also kinda essential in the lower depths. Which I couldn't find either since the door down looked just like any other painted on door and was in a place where the dragon appears, not a spot to start looking. DS seems to expect you to be connected to follow the hints from other players.



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SvennoJ said:
AngryLittleAlchemist said:

Nope, it's always been there

I honestly can't remember if there was a note that taught you to jump, but i'm almost 99% certain. I also can't remember if the jump was required. Now that I figured out how to use an Xbox One controller, i'll probably replay Dark Souls on PC sometime.

Oh that, that doesn't say anything useful. I know what dexterity is, not what it meant for this game. Nor how atunement slots work or needing to hold what thing in your hand to cast, nor how to get or upgrade those items. All I got for 20 hours, failed to meet requirements or some such when I tried to cast.

The jump is needed to get to certain items and also kinda essential in the lower depths. Which I couldn't find either since the door down looked just like any other painted on door and was in a place where the dragon appears, not a spot to start looking. DS seems to expect you to be connected to follow the hints from other players.

I'm not gonna defend the game because I haven't played it in a long time, but like i said i'm pretty sure the game explains all of the stats very well except Pyromancy(and even then i'm just guessing because i heard about that before).

I swear there was a note in the dungeon you start in about jumping? Maybe not though. I don't really think Dark Souls requires you to see player notes ... the game explains a lot already but yeah, maybe a bit cryptic in some places. I wonder how newbies feel about the new games? Maybe they fixed that in the new ones, I can't remember. I was used to souls by then



AngryLittleAlchemist said:

I'm not gonna defend the game because I haven't played it in a long time, but like i said i'm pretty sure the game explains all of the stats very well except Pyromancy(and even then i'm just guessing because i heard about that before).

I swear there was a note in the dungeon you start in about jumping? Maybe not though. I don't really think Dark Souls requires you to see player notes ... the game explains a lot already but yeah, maybe a bit cryptic in some places. I wonder how newbies feel about the new games? Maybe they fixed that in the new ones, I can't remember. I was used to souls by then

Well, all I know is I went in blind in Dark Souls (never played Demon's souls) played for 20 hours and had to restart. Grabbed a guide to explain the basics and was back where I was before in less than half the time in much better shape. Ofcourse those 20 hours weren't wasted as I knew the level design, yet due to requiring more and more souls to level further I had effectively sabotaged my build so much I rather started over.

That's usually the problem with rpgs. You level up fast in the beginning without really knowing what effect stats will have in the rest of the game. Then when you know what you want it takes ages to gain more points. Dark souls 2 fixed that with the soul vessel.



Nice one



I think Dark Souls are special for their brilliant level design, lore, atmosphere and a rewarding sense of progression. Are they hard? Sure. But people honestly focus too much on this. I can't blame them, they even release a "Prepare to Die" edition, and they surely marketed it as a hard game from the start.



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I only really played the first dark souls for about 10-15 hours till i returned it to gamefly. I am about to platinum Bloodborne however and dark souls games are hard, I don't care what anybody says. Bloodborne has made me rage like few games have (with ranked league being the only one to beat it) but while it is a defining feature or aspect, the difficulty of the "genre", it's not the only one. A focus on survival, skill, overcoming seemingly incredible odds, etc etc. Edit: It is a bit of a shame how the comparison gets thrown around but it has never bothered me before. Hell, i've never thought about it this hard ever.

And in my case, Bloodborne's lore. My god, the bloodborne lore is quite possibly my favorite of all times. For a game that seems very lacking in story or lore at first glance, it is one of the most fascinating and intriguing of all the games I've played.

I'm pointlessly rambling but Dark Soul-esque games are hard, but not for the sake of it. It's hard with a purpose? if that makes sense.



"Trick shot? The trick is NOT to get shot." - Lucian

yeh the games are not that hard as people make them out to be you just have to pay attention to your surroundings..but I only played dark souls 2 tho



AngryLittleAlchemist said:

It kind of sucks because the newer games like DS2 or DS3 are flat out unfair in some parts(mostly 2, which is unfair a lot of the time, but 3 has it's moments) whereas DS1 is almost consistently fair, bare a few parts.

As someone who's played all the Soulsborne games to death, I'm curious what parts of DS2 and DS3 you think are unfair.