DonFerrari said:
Jumpin said: These indie devs are better at making the sorts of games that Nintendo fans like than the majority of AAA developers. Indie developers actually put thought and charm into their games. AAA developers just throw a lot of money, a lot of time, and a lot of resources at franchises and expect them to pop out as games with high sales potential. |
Sorry, but there are a plethora of shitty indie games and wordefull AAA games... don't count the good Indies and bad AAA as if they were the norm.
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You're ignoring the reality of what is occurring on Switch, and the reality of what the AAA industry is.
AAA games, like their blockbuster film counterparts, are manufactured for the lowest common demominator; the majority of the money goes toward elements that will impress your average gaming buffoon. The AAA industry is essentially a bunch of non-gamers who sit in boardrooms, they have their checklists from their market research and other corporate informants, and their chequebooks ready to sign off if the product matches what their checklists tell them - and they pour millions of dollars into financing the game. The only reason it exists is because it is something their info tells them they will probably make lots of money on. The bread and butter are franchises that can reliably sell each year, they don't evolve a great deal except in the sorts of areas that are straight forward: better graphics. The remainder of AAA games are attempts at seeing what other annual repeat franchises they can establish. They're not risk takers or creators, they're calculators.
The indie industry doesn't have that sort of oversight. They want to sell their games, but they have a whole different mindset of going about it. They're FAR more likely to make a creative and charming sort of game that they want to play. This spirit also tends to resonate a lot more with Nintendo fans, so when games like Axiom Verge, Stardew Valley, and Golf Story come along, they tend to receive a lot more attention than something like NBA2K18.