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Jumpin said:
These indie devs are better at making the sorts of games that Nintendo fans like than the majority of AAA developers. Indie developers actually put thought and charm into their games. AAA developers just throw a lot of money, a lot of time, and a lot of resources at franchises and expect them to pop out as games with high sales potential.

Sorry, but there are a plethora of shitty indie games and wordefull AAA games... don't count the good Indies and bad AAA as if they were the norm.

Flilix said:

Funny how indie developers always say it's a great console, easy to work with, their games sell very well; while 3rd party AAA devs stay very reluctant to port their games.

That is because Indies doesn't make games that would be hard to process even on last gen consoles and the difference between version in all consoles and PC is negible.

Oneeee-Chan!!! said:
DonFerrari said:
never heard of them.

Even I knew it.

Guess you are better informed than me.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."